Bowser (SSBB)/Down smash: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:BowserSSBBDSmash(hits1-6).png|thumb|250px|Hitbox visualization showing the first six hits of Bowser's down smash.]] | |||
[[File:BowserSSBBDSmash(hit7).png|thumb|250px|Hitbox visualization showing the final hit of Bowser's down smash.]] | |||
==Overview== | ==Overview== | ||
Known as the '''Shell Blender''', it involves Bowser spinning around in his shell for seven hits. The first hits draw the opponent into the attack, so it is extremely difficult to [[DI]] out of, and the final hit does moderately high [[knockback]], and can [[KO]] reliably under 125%. This move is inferior to his {{mvsub|Bowser|SSBB|up special|alt=Whirling Fortress}} as an [[OoS]] move, however, it can be used as a longer lasting and more powerful alternative. This is one of Bowser's more feared moves, as it comes out quickly, unlike the vast majority of his moves, and can be difficult to escape. | Known as the '''Shell Blender''', it involves Bowser spinning around in his shell for seven hits. The first hits draw the opponent into the attack, so it is extremely difficult to [[DI]] out of, and the final hit does moderately high [[knockback]], and can [[KO]] reliably under 125%. This move is inferior to his {{mvsub|Bowser|SSBB|up special|alt=Whirling Fortress}} as an [[OoS]] move, however, it can be used as a longer lasting and more powerful alternative. This is one of Bowser's more feared moves, as it comes out quickly, unlike the vast majority of his moves, and can be difficult to escape. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 16:57, October 13, 2020
Overview
Known as the Shell Blender, it involves Bowser spinning around in his shell for seven hits. The first hits draw the opponent into the attack, so it is extremely difficult to DI out of, and the final hit does moderately high knockback, and can KO reliably under 125%. This move is inferior to his Whirling Fortress as an OoS move, however, it can be used as a longer lasting and more powerful alternative. This is one of Bowser's more feared moves, as it comes out quickly, unlike the vast majority of his moves, and can be difficult to escape.
Hitboxes
Timing
Charge interval | 4-5 |
---|---|
Hits 1-6 | 14-15, 17-18, 20-21, 23-24, 26-27, 29-30 |
Hit 7 | 32 |
Interruptible | 67 |
Animation length | 69 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|