Hitbox visualization showing Bowser's up throw.

OverviewEdit

Bowser throws the opponent on top of his shell, spinning to grind them, launching the opponent afterwards. After 1.1.3 was released, the buffs to the throw made it a great combo starter, being able to combo into up tilt or up smash at low percents, neutral or forward aerials at mid percents. and most notably up aerial at higher percents. The throw's knockback is low enough to where there is a large percent window for up aerial to connect and kill, and DI barely affects the throw at all, and rage allows the kill confirm to come around even earlier, especially thanks to his super heavyweight status allowing him to consistently get high levels of rage. Alternatively, at the ledge, up throw into back aerial can kill, although at very specific percent with good timing and bad DI.

It also has minor use in doubles, where the collateral hitbox's low angle and high knockback can put opponents at a very bad position, sometimes not even being able to recover at all.

Overall, combined with Bowser's greatly ranged grab, the move is extremely useful, being a central part of Bowser's gameplay and combo game due to the strengths of both his grab and up throw.

Update historyEdit

  1.1.3

  •   Ending lag (FAF 69 → 64).
    • The move becomes interruptible later into the animation (frame 69 → 75) however, the move now has a frame duration speed of 0.5 from frame 53 onward (effectively doubling the animation speed from frame 53 onward), negating this change and reducing the move's ending lag.
  •   Hits 1-7 damage (1% → 0.5%).
  •   Hits 1-7 hitlag (1.0x → 0.5x).
  •   Throw angle (70° → 82°).
  •   Knockback: (0 (base), 100 (scaling) → 80/200 (hit 8); 90/80 → 25/155 (throw)).

  1.1.4

  •   Throw knockback scaling (155 → 180).

Throw and Hitbox DataEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Hits 1-7
0 0 0 0.5% 0   Standard 0 100 0 9.6 0 0.0 20.0 1.6 1.0x 0.5x 0%               Slash   63              
Hit 8
0 0 0 1% 0   Standard 80 200 0 9.6 0 0.0 20.0 1.6 1.0x 1.0x 0%               Slash   63              

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 2%   Forwards 25 180 0 0 None       None
1 3%   Forwards 40 100 0 0 None       None

TimingEdit

Invincible 1-18
Limbs intangible 16-49
Hits 1-7 21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48
Hits 8 49-51
Throw 53
Interruptible 64
Animation length 68
Lag                                                                                                                                         
Body                                                                                                                                         
Limbs                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point