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Bomb recovery: Difference between revisions

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{{disambig2|a way to use bombs to extend recovery|other bomb-related articles|Bomb}}
{{disambig2|a way to use bombs to extend recovery|other bomb-related articles|Bomb}}
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'''Bomb recoveries''' are used to extend the horizontal recoveries of [[Link]], {{SSBB|Snake}}, and [[Samus]].
'''Bomb recoveries''' are used to extend the horizontal recoveries of [[Link]], {{SSBB|Snake}}, and [[Samus]].


==''[[Super Smash Bros.]]'' bomb recoveries==
It is possible for {{SSB|Samus}} and {{SSB|Link}} to recover in ''Super Smash Bros.'' using bombs. By using [[down special]]s (not hitting herself but rather doing it to a direction) and a reverse [[Charge Shot]], Samus can extend her recovery. Link can also bomb recovery, but this is extremely difficult and almost unusable outside of by slowing the game down, as in using [[TAS]]. A bomb can also be thrown into one's self near an [[edge]] of the stage to steal a [[KO]] from an opponent in time mode.


==''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' bomb recoveries==
==[[Samus]]==
===[[Samus]]===
[[File:Melee-Samus-BombJump.gif|200px|left|thumb|Samus's bomb jump can be used to recover off the stage.]]
[[File:Melee-Samus-BombJump.gif|200px|left|thumb|Samus's bomb jump can be used to recover off the stage.]]
Samus' bomb recovery is performed by simply using her [[Bomb (Samus)|bomb move]] in the air, and then laying a second bomb to hit the first and bounce herself upwards. Repeat as desired. This gives Samus the ability to [[recover]] easily from any [[attack]], and when combined with techniques such as Samus' [[Grapple Beam]] and Rising Grapple, edgeguarding her is a serious chore. The bombs come out quicker overall in melee but it is easier to weave around the bombs in ''Brawl'' due to the floatiness of the game.


===[[Link]]===
In ''SSB'', it is possible for Samus to recover using her bombs. By using [[down special]]s (not hitting herself but rather doing it to a direction) and a reverse [[Charge Shot]], Samus can extend her recovery.
 
In ''Melee'' and ''Brawl'', Samus' bomb recovery is performed by simply using her [[Bomb (Samus)|bomb move]] in the air, and then laying a second bomb to hit the first and bounce herself upwards. Repeat as desired. This gives Samus the ability to [[recover]] easily from any [[attack]], and when combined with techniques such as Samus' [[Grapple Beam]] and Rising Grapple, edgeguarding her is a serious chore. The bombs come out quicker overall in ''Melee'' but it is easier to weave around the bombs in ''Brawl'' due to the floatiness of the game.
 
==[[Link]]==
[[File:Melee-Link-BombJump.gif|200px|right|thumb|If Link can predict the time his bomb explodes, he can use the explosion to bomb jump.]]
[[File:Melee-Link-BombJump.gif|200px|right|thumb|If Link can predict the time his bomb explodes, he can use the explosion to bomb jump.]]
[[File:Melee-YoungLink-BombJump.gif|200px|left|thumb|Young Link's bomb jump.]]
[[File:Melee-YoungLink-BombJump.gif|200px|left|thumb|Young Link's bomb jump.]]
Link's bomb recovery is reasonably difficult, but it is the best way to get the most out of the player's recovery with Link. Lord HDL defines it as follows: {{cquote|Bomb Recovery - Third form of recovery that involves tossing a bomb up while falling and immediately using spin attack to hit it in order to perform another spin attack or change direction for hookshot use. Cannot be done by Young Link.}}There are three ways to perform the Bomb Recovery:
 
In ''SSB'', Link can perform a bomb recovery, but this is extremely difficult and almost unusable outside of by slowing the game down, as in using [[TAS]]. A bomb can also be thrown into one's self near an [[edge]] of the stage to steal a [[KO]] from an opponent in time mode.
 
In ''Melee'' and ''Brawl'', Link's bomb recovery is reasonably difficult, but it is the best way to get the most out of the player's recovery with Link. Lord HDL defines it as follows: {{cquote|Bomb Recovery - Third form of recovery that involves tossing a bomb up while falling and immediately using spin attack to hit it in order to perform another spin attack or change direction for hookshot use. Cannot be done by Young Link.}}There are three ways to perform the Bomb Recovery:
*While returning to the stage and falling, throw a [[Bomb (Link)|bomb]] upwards, and immediately [[Spin Attack]] into it. The bomb should explode allowing Link a second up special, or a [[Tether Recovery|Hookshot Recovery]] (if Link isn't facing away).
*While returning to the stage and falling, throw a [[Bomb (Link)|bomb]] upwards, and immediately [[Spin Attack]] into it. The bomb should explode allowing Link a second up special, or a [[Tether Recovery|Hookshot Recovery]] (if Link isn't facing away).
*Use his midair jump, and immediately throw the bomb up and Spin Attack.
*Use his midair jump, and immediately throw the bomb up and Spin Attack.
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If the player can predict it, they could also pull out the Bomb ahead of time and have it explode in his hand after they Spin Attack. Then he can Spin again. This is usually done accidentally, and is the only way for the Links to use bomb recovery in ''Brawl'', since they can no longer slash their own bombs.
If the player can predict it, they could also pull out the Bomb ahead of time and have it explode in his hand after they Spin Attack. Then he can Spin again. This is usually done accidentally, and is the only way for the Links to use bomb recovery in ''Brawl'', since they can no longer slash their own bombs.


===[[Snake]]===
{{SSBM|Young Link}} and {{SSBB|Toon Link}} can also perform some/all forms of bomb recovery used by Link.
 
==[[Snake]]==
[[File:Brawl-Snake-BombJump.gif|200px|right|thumb|Snake can perform a [[Hyrule Jump|Reverse Hyrule Jump]] by using his C4 (and [[Grenades]])]]
[[File:Brawl-Snake-BombJump.gif|200px|right|thumb|Snake can perform a [[Hyrule Jump|Reverse Hyrule Jump]] by using his C4 (and [[Grenades]])]]
Snake's bomb recovery is very much like Link's. When falling, if a [[C4]] is planted and Snake fast falls and detonates it on himself, he can use [[Cypher]] again because it causes [[flinching]].
Snake's bomb recovery is very much like Link's. When falling, if a [[C4]] is planted and Snake fast falls and detonates it on himself, he can use [[Cypher]] again because it causes [[flinching]]. However, it can be repeated infinitely until Snake is KO'ed by the blast, and is arguably much easier to perform.  


===[[Peach]]===
==[[Peach]]==
It is plausible that [[Peach]] can use a Bomb Recovery if she is hit off the stage while holding a [[Bob-omb]] produced through [[Vegetable|her down special move]]. However, this is unlikely and not very useful for a number of reasons; Peach is likely to drop the Bob-omb when she's hit, a Bob-omb would probably KO her directly at such percentages, and Peach's horizontal recovery needs no help. This is also usually used to refer to Peach Bomber stalling, a ''Melee'' specific technique to recover.
It is plausible that [[Peach]] can use a Bomb Recovery if she is hit off the stage while holding a [[Bob-omb]] produced through [[Vegetable|her down special move]]. However, this is unlikely and not very useful for a number of reasons; Peach is likely to drop the Bob-omb when she's hit, a Bob-omb would probably KO her directly at such percentages, and Peach's horizontal recovery needs no help. This is also usually used to refer to Peach Bomber stalling, a ''Melee'' specific technique to recover.


==External Link==
==External Links==
*[http://www.youtube.com/watch?v=j5MBBGFDkDI Kovu performs a bomb recovery]
*[http://www.youtube.com/watch?v=j5MBBGFDkDI Kovu performs a bomb recovery]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]

Revision as of 14:25, February 8, 2013

This article is about a way to use bombs to extend recovery. For other bomb-related articles, see Bomb.

Bomb recoveries are used to extend the horizontal recoveries of Link, Snake, and Samus.


Samus

Samus recovering from offstage using bomb jumps, a wall-grapple, and a Screw Attack. On the left side of Final Destination in Melee.
Samus's bomb jump can be used to recover off the stage.

In SSB, it is possible for Samus to recover using her bombs. By using down specials (not hitting herself but rather doing it to a direction) and a reverse Charge Shot, Samus can extend her recovery.

In Melee and Brawl, Samus' bomb recovery is performed by simply using her bomb move in the air, and then laying a second bomb to hit the first and bounce herself upwards. Repeat as desired. This gives Samus the ability to recover easily from any attack, and when combined with techniques such as Samus' Grapple Beam and Rising Grapple, edgeguarding her is a serious chore. The bombs come out quicker overall in Melee but it is easier to weave around the bombs in Brawl due to the floatiness of the game.

Link

A predicted bomb jump of Link in Final Destination.
If Link can predict the time his bomb explodes, he can use the explosion to bomb jump.
A bomb jump of Young Link in Melee.
Young Link's bomb jump.

In SSB, Link can perform a bomb recovery, but this is extremely difficult and almost unusable outside of by slowing the game down, as in using TAS. A bomb can also be thrown into one's self near an edge of the stage to steal a KO from an opponent in time mode.

In Melee and Brawl, Link's bomb recovery is reasonably difficult, but it is the best way to get the most out of the player's recovery with Link. Lord HDL defines it as follows:

Bomb Recovery - Third form of recovery that involves tossing a bomb up while falling and immediately using spin attack to hit it in order to perform another spin attack or change direction for hookshot use. Cannot be done by Young Link.

There are three ways to perform the Bomb Recovery:

  • While returning to the stage and falling, throw a bomb upwards, and immediately Spin Attack into it. The bomb should explode allowing Link a second up special, or a Hookshot Recovery (if Link isn't facing away).
  • Use his midair jump, and immediately throw the bomb up and Spin Attack.
  • Simply drop the bomb while falling, wait a moment, and Spin Attack into it.

If the player can predict it, they could also pull out the Bomb ahead of time and have it explode in his hand after they Spin Attack. Then he can Spin again. This is usually done accidentally, and is the only way for the Links to use bomb recovery in Brawl, since they can no longer slash their own bombs.

Young Link and Toon Link can also perform some/all forms of bomb recovery used by Link.

Snake

A reverse Hyrule Jump of Snake.
Snake can perform a Reverse Hyrule Jump by using his C4 (and Grenades)

Snake's bomb recovery is very much like Link's. When falling, if a C4 is planted and Snake fast falls and detonates it on himself, he can use Cypher again because it causes flinching. However, it can be repeated infinitely until Snake is KO'ed by the blast, and is arguably much easier to perform.

Peach

It is plausible that Peach can use a Bomb Recovery if she is hit off the stage while holding a Bob-omb produced through her down special move. However, this is unlikely and not very useful for a number of reasons; Peach is likely to drop the Bob-omb when she's hit, a Bob-omb would probably KO her directly at such percentages, and Peach's horizontal recovery needs no help. This is also usually used to refer to Peach Bomber stalling, a Melee specific technique to recover.

External Links