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Bidou: Difference between revisions

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'''Bidou''' refers to a [[technique]] exclusively in {{forwiiu}}. It involves using a specific controller layout from the defualt with the following buttons:
'''Bidou''' refers to an [[advanced technique]] exclusively in {{forwiiu}}. By moving the C-stick while holding down its corresponding button inputs, it is possible to register a [[control stick input]] for just one frame. This makes many [[advanced techniques]] much easier to consistently input, and also opens up certain new techs that would not be otherwise possible.
*Right Joystick set to [[Special Move]]
 
*[[R button]] set to [[Jump]]
It involves using a controller layout where a shoulder button and the C stick are both to [[Special Move]]. There are no other restrictions, but in practice, it is very helpful to set the shoulder buttons to [[Shield]], [[Attack]], and [[Special Move]], and either turn on tap jump, or assign [[Jump]] to a fourth shoulder button. Alternatively, Bidou may also be performed with shoulder buttons set to [[Attack]] and [[Special Move]], the C stick set to [[Smash attack]], and [[Attack]] and [[Smash attack]] for [[Smash attack]] enabled, but for simplicity, the article will refer to the first layout only.  
*[[L button]] set to [[Shield]]
 
*[[Y button]] set to [[Grab]]
*[[ZR button]] set to Attack
*[[ZL button]] set to Special Move
**These are interchangeable, meaning that as long as the shoulder/trigger buttons and Right Joystick have these inputs, it will still work. For continuity, this article will use this list when explaining inputs.
{{technical data}}
{{technical data}}
Bidou was brought into full fruition by [[My Smash Corner]] from a video previously uploaded by a Japanese smasher, and has a lot of potential to greatly effect the [[metagame]]. The application of this tech essentially involves the usage of other techniques, such as [[perfect pivot]]ing, [[dash dancing]], and [[fox trot]]ing. It is somewhat an entire method of play; in order to use it one must simply hold down the ZL button with the control scheme listed above. Keep in mind that this means it can only be performed with certain controllers, and as such is nonexistent in {{for3ds}}. One must press and hold the ZL button during any time in which an action cannot be performed, examples include [[lag]] or [[shield]]. At this point, something peculiar happens: The Right Joystick no longer performs special moves but rather a directional attack, and it will be inputted for ''only'' one [[frame]]. It makes performing many actions otherwise impossible or to difficult to be done continually quite simple.
Bidou was brought into full fruition by [[My Smash Corner]] from a video previously uploaded by a Japanese smasher, and has a lot of potential to greatly effect the [[metagame]]. The application of this tech essentially involves the usage of other techniques, such as [[perfect pivot]]ing, [[dash dancing]], and [[fox trot]]ing. It is somewhat an entire method of play; in order to use it one must simply hold down the [[Special Move]] button with the control scheme listed above. Keep in mind that this means it can only be performed with certain controllers, and as such is nonexistent in {{for3ds}}. One must press and hold the [[Special Move]] button during any time in which an action cannot be performed, examples include [[lag]] or [[shield]]. At this point, something peculiar happens: The Right Joystick no longer performs its usual function but rather a directional attack, and it will be inputted for ''only'' one [[frame]]. It makes performing many actions otherwise impossible or to difficult to be done continually quite simple.


==Video==
==Video==
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[[Category:Techniques]]
[[Category:Techniques]]
[[Category:Advanced techniques]]
[[Category:Slide techniques]]
[[Category:Slide techniques]]
[[Category:Techniques (SSB4)]]
[[Category:Techniques (SSB4)]]

Revision as of 10:07, March 31, 2016

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Bidou refers to an advanced technique exclusively in Super Smash Bros. for Wii U. By moving the C-stick while holding down its corresponding button inputs, it is possible to register a control stick input for just one frame. This makes many advanced techniques much easier to consistently input, and also opens up certain new techs that would not be otherwise possible.

It involves using a controller layout where a shoulder button and the C stick are both to Special Move. There are no other restrictions, but in practice, it is very helpful to set the shoulder buttons to Shield, Attack, and Special Move, and either turn on tap jump, or assign Jump to a fourth shoulder button. Alternatively, Bidou may also be performed with shoulder buttons set to Attack and Special Move, the C stick set to Smash attack, and Attack and Smash attack for Smash attack enabled, but for simplicity, the article will refer to the first layout only.


Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Bidou was brought into full fruition by My Smash Corner from a video previously uploaded by a Japanese smasher, and has a lot of potential to greatly effect the metagame. The application of this tech essentially involves the usage of other techniques, such as perfect pivoting, dash dancing, and fox troting. It is somewhat an entire method of play; in order to use it one must simply hold down the Special Move button with the control scheme listed above. Keep in mind that this means it can only be performed with certain controllers, and as such is nonexistent in Super Smash Bros. for Nintendo 3DS. One must press and hold the Special Move button during any time in which an action cannot be performed, examples include lag or shield. At this point, something peculiar happens: The Right Joystick no longer performs its usual function but rather a directional attack, and it will be inputted for only one frame. It makes performing many actions otherwise impossible or to difficult to be done continually quite simple.

Video

<youtube>mH528Pdh1Rk</youtube>