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Banjo & Kazooie (SSBU)/Forward aerial

Hitbox visualization for Banjo & Kazooie's forward air
Hitbox visualization showing Banjo & Kazooie's forward aerial.

OverviewEdit

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Banjo throws a delayed overhand punch. It is tied with down aerial as the duo's slowest aerial attack with 15 frames of startup and has high ending lag. However, it has a slightly disjointed hitbox on his fist, can auto-cancel from a short hop, has the lowest landing lag of Banjo & Kazooie's aerials (11 frames), is moderately safe on shield, and is very powerful, being able to KO Mario at 89% from the edge of Final Destination. It can be followed up from neutral attack, up throw or down throw.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 15.0% 0   Forward 36 86 0   4.2 shoulderl 1.4 0.0 0.0 1.4× 1.0× 0%               Punch   All All            
1 0 0 15.0% 0   Forward 36 86 0   4.8 arml 4.8 0.0 0.0 1.4× 1.0× 0%               Punch   All All            
Late hit
0 0 0 12.0% 0   Forward 34 84 0   4.2 shoulderl 1.4 0.0 0.0 1.2× 1.0× 0%               Punch   All All            
1 0 0 12.0% 0   Forward 34 84 0   4.8 arml 4.8 0.0 0.0 1.2× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Clean hit 15-17
Late hit 18
Ending autocancel 37-
Interruptible 52
Animation length 73
                                                                                                                                                 
                                                                                                                                                 

Landing lagEdit

Interruptible 12
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible