10-Man Smash: Difference between revisions

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[[Image:FightingWireFrames.jpg|thumb|The Male(left) and Female(right) Wire frames]]
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'''10-Man Melee''' and '''10-Man Brawl''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. They challenge the player to defeat ten opponents ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'') without falling from the [[stage]], [[Self-destruct|self-destructing]], or being KO'd. Multi-Man Melee/Brawl are always played on the respective version of the stage [[Battlefield]]. These are the shortest of all Multi-Man events, usually taking between 20 and 30 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In 10-Man Melee, each Fighting Wire Frame appears to be weaker than the last. In 10-Man Brawl, the last opponent the player faces is always a CPU controlled version of their character. When played in Co-op, the last opponent is a CPU copy of player 1's character. The Alloys and Wire Frames are not as skilled as the ones in 100 Man Brawl/Melee or Endless Brawl/Melee but are still capable of KOing an opponent if in a large pack.
'''10-Man Melee''' and '''10-Man Brawl''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. They challenge the player to defeat ten opponents ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'') without falling from the [[stage]], [[Self-destruct|self-destructing]] or being KO'd. Multi-Man Melee/Brawl are always played on the respective version of the stage [[Battlefield]]. These are the shortest of all Multi-Man events, usually taking between 20 and 30 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In 10-Man Melee, each Fighting Wire Frame appears to be weaker than the last. In 10-Man Brawl, the last opponent you face is always a CPU controlled version of your character. When played in Co-op, the last opponent is a CPU copy of player 1's character. The Alloys and Wire Frames are not as skilled as the ones in 100 Man Brawl/Melee or Endless Brawl/Melee but are still capable of KOing an opponent if in a large pack.  
 
[[Image:Red_Alloy_1.jpg|thumb|The Alloys]]
[[Category:Co-op Modes]]
[[Category:Co-op Modes]]
[[Category:Multi-Man Melees]]
[[Category:Multi-Man Melees]]

Revision as of 02:41, September 2, 2010

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10-Man Melee and 10-Man Brawl are Multi-Man modes in Super Smash Bros. Melee and Brawl, respectively. They challenge the player to defeat ten opponents (Fighting Wire Frames in Melee, and Fighting Alloys in Brawl) without falling from the stage, self-destructing, or being KO'd. Multi-Man Melee/Brawl are always played on the respective version of the stage Battlefield. These are the shortest of all Multi-Man events, usually taking between 20 and 30 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In 10-Man Melee, each Fighting Wire Frame appears to be weaker than the last. In 10-Man Brawl, the last opponent the player faces is always a CPU controlled version of their character. When played in Co-op, the last opponent is a CPU copy of player 1's character. The Alloys and Wire Frames are not as skilled as the ones in 100 Man Brawl/Melee or Endless Brawl/Melee but are still capable of KOing an opponent if in a large pack.