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Sonic (SSB4)/Down smash

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Revision as of 13:50, October 21, 2016 by Smash Master (talk | contribs) (New Page: {{ArticleIcons|ssb4=y}} ==Overview== A split kick, similar to {{SSB4|Fox}}'s and {{SSB4|Falco}}'s down smashes. It is a semi-spike and has less start-up lag than his other smash att...)
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Overview

A split kick, similar to Fox's and Falco's down smashes. It is a semi-spike and has less start-up lag than his other smash attacks, due to coming out on frame 12. However, it has below average knockback overall, lasts for only 1 frame and has 42 frames of ending lag. As a result, it is better suited for setting up edgeguards and punishing rolls, rather than KOing.

Hitboxes

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent Effect SFX level
Foot 12% 30 55/50 63/80 ? Normal ?

Timing

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Hitboxes 12-13
Interruptible 55
Animation length ?
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible