User:Miles of SmashWiki

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Modicon.png Warning!
This user is a rollback'r and thus has some of t3h ph1re!
5280s
Swords.jpg
Character info
Brawl mains Mr. Game & Watch, Marth
Other Brawl characters R.O.B., Meta Knight
Team info
Crew(s) It'll happen.
Personal and other info
Real name Figure it out, guys.
Location Saint Paul, Minnesota USA
Miscellaneous info
Skill Other Decent

Hi, I'm Miles.oppenheimer. I also sign my name as 5280s around the wiki.

While I've only played Melee, I'm a big fan of the Smash series, especially its music. I also plan on getting Brawl as soon as I can actually get my hands on a Wii... Thus the Brawl section of characters in my infobox is projected.

I am now a rollback'r. Thank you for your support!

See my Brawl music commentary here. Yeah.

Quote of the Week

"Do not dwell in the past, do not dream of the future; concentrate the mind on the present moment."
--The Buddha

My Resumé on This Site

Music categorizing

This section consists of me choosing the top 5 songs from Brawl that fit a category. Note: only one song per universe per category can make it in.

Guitar Hero Worthy

  1. Mute City
  2. Gourmet Race
  3. Shin Onigashima
  4. Final Destination
  5. King K.Rool / Ship Deck 2

Peaceful

  1. World Map (Pikmin 2)
  2. Dragon Roost Island
  3. Bramble Blast
  4. Delfino Plaza
  5. Forest / Nature Area

Epic, but Not Guitar Hero-y

  1. Boss Battle Song 1
  2. Waluigi Pinball
  3. Famicom Medley
  4. Flat Zone 2
  5. Meta Knight's Revenge

Userboxes

Srsbsns.gif This user means srs bsns.
File:Icon-mrgame&watch.gif This user likes 2-D characters.
File:Icon-marth.gif This user also likes this guy.
Octopus.jpg This user likes octopi.
Diffusionbeam hammer.jpg This user wants a robot.
Pirateship.jpg This user is a pirate. Arrgh.
File:Forestcutscene.jpg This user wishes he were green sometimes.
Ssbmitemsgreenshell.jpg This user then remembers it's not easy being green.
File:Arenascreenshot1.jpg This user thinks this should have been a multiplayer stage.
HalberdBridge.jpg This user thinks Duon and Galleom were very good ideas.
Koopa Car.jpg This user wants a clown car.
Great bay.jpg This user wants to go here for vacation.
File:Icon-luigi.gif This user would like world peace.
Mario CD.jpg This user likes Smash music.
File:Stage22 080115e-l.jpg This user wants one of these as a pet.
File:Ganondorf hologram.jpg This user wants a hologram.
Gigaly.jpg This user tolerates puffballs.
Icon-hanenbow.gif This user doesn't hate Hanenbow.
Dancingblade.jpg This user likes to slice-n-dice.
MarioBros Stage.jpg This user likes retro.
Sidestep.jpg This user has mad dodging skills.
ROBFace.PNG This user wants a robot even more.
Peach Turnip.png This user eats vegetables.
Fireball.jpg This user is on FIRE!
File:Balloon Fighter.jpg This user likes balloons sometimes.
Cardboardbox 1.jpg This user likes making random userboxes.
Srsbsns.gif This user still means srs bsns.

Movesets

Like many a user, I've written Brawl movesets for characters who didn't actually appear in the game as playable characters...

Waluigi

  • A into A-combo: A punch-punch-kick setup, much like Mario.
  • Forward tilt: A long kick in the air.
  • Up tilt: A kick straight up.
  • Down tilt: A low kick along the ground.
  • Forward smash: Swings his tennis racket. Can also damage behind if opponent is hit by the racket during the beginning of the swing.
  • Up smash: Swings his fists together in a short arc over his head. Small but powerful hitbox.
  • Down smash: A spinning kick along the ground.
  • Neutral aerial: Faces the camera, punches up with both arms and kicks down with both legs all simultaneously, with a four-point look to it.
  • Forward aerial: Slices his tennis racket in front of him. Powerful but hard-to-place semi-spike.
  • Backward aerial: Half-turn into a punch resembling Mario's forward aerial. Similarly, can spike.
  • Up aerial: A standard flip kick.
  • Down aerial: A downward leg thrust that looks like Ness's. Can spike like his.
  • Pummel: Comically slaps opponent's face.
  • Forward throw: Releases and immediately kicks forward.
  • Backward throw: Half-turn into a throw.
  • Up throw: Tosses enemy upwards, like Mario.
  • Down throw: Grabs enemy by arms and slams them into the ground in front of him.
  • Ledge: Kicks in front of himself as he climbs up.
  • Ledge >100%: Climbs slowly, then punches.
  • Get-up: Handstand spin-kick, like Samus.
  • Trip: Kicks backwards with one leg as he stands on the other.
  • Dash attack: Sliding kick.
  • Neutral Special: Bob-omb Squad: Takes out a purple Bob-omb and places it on the ground. Purple Bob-ombs look like Bob-ombs painted purple with Waluigi's signature Γ on them in yellow. They also can't be grabbed, so once they're on the ground, they'll sit there and then start walking, just like a black Bob-omb, but nobody can pick them up. High risk, high reward.
  • Foward Special: Tennis Ball Barrage: Hits tennis balls in front of himself with his racket. Slow to repeat and always follows same trajectory, making it functionally like Falco's Blaster.
  • Up Special: Flailing Kick: Think Yoshi's second jump, but the legs are doing damage as Waluigi gains height.
  • Down Special: Stomp: Stomps opponents into ground (bury) or spikes them if they're in midair; however, this move can't be used in midair.
  • Final Smash: Bob-omb Battlefield: Not related to SM64. Purple Bob-ombs rain across the stage like during the end of a Sudden Death match. Waluigi can't be harmed, but he isn't moving either. Lasts 7 seconds.
  • Up taunt: Looks left and right with narrowed eyes.
  • Side taunt: Pulls out a purple Bob-omb, looks at it, then puts it away.
  • Down taunt: Leans back and cackles.
  • On-screen apperance: Appears out of a purple Bob-omb's explosion.
  • Kirby Hat design: Purple hat with yellow Γ.
  • Home stage: Mario Circuit.
  • Character Roll Call theme: Waluigi Pinball.
  • Wiimote selection sound: Cackle.
  • Color changes:
  • Default: Purple/Black
  • Red: Red/Blue (Mario-esque)
  • Blue: Blue/Brown
  • Green: Green/Blue (Luigi-esque)
  • Extra 1: Yellow/Purple (Wario-esque)
  • Extra 2: Brown/Silver

Balloon Fighter

Balloon Fighter has a unique property, the balloon number (abbreviated B#). Graphically, this number is displayed as the number of balloons on his back, either 2, 1, or none. Certain moves change depending on the current B#. Balloons can be lost much like Kirby loses a hat. The B# starts at 2 and can't ever be larger than 2. B# also affects falling speed and height gained by jumps and other moves, with higher B# increasing floatiness and allowing for greater height gains.

  • A into A-combo: Alternating high/low chops. Infinite combo with tapping.
  • Forward tilt: Jabs arm forward.
  • Up tilt: Chops arm up vertically
  • Down tilt: Slices arm along ground in front.
  • Forward smash: Strong forward headbutt; good finisher.
  • Up smash: Claps arms together over head.
  • Down smash: Spins arm along the ground.
  • Neutral aerial: Lays down flat in midair, doing damage with his whole body, with hitboxes most powerful at the torso.
  • Forward aerial: Chops arms together in front.
  • Backward aerial: Kicks backwards.
  • Up aerial: Flips over, floating, performing many weak kicks. Height lost depends on B#.
  • Down aerial: Flails legs down, akin to Yoshi.
  • Pummel: Headbutt.
  • Forward throw: Flings enemy forward with both hands.
  • Backward throw: Spins 3 times then releases; powerful finisher.
  • Up throw: Tosses upwards.
  • Down throw: Chops enemy into ground, burying briefly. Great for chain-throwing.
  • Ledge: Jabs arm forward.
  • Ledge >100%: Climbs slowly, then jabs arm forward.
  • Get-up: Jabs arms to both sides as he gets up.
  • Trip: Same as Get-up.
  • Dash attack: Slides along ground with arms extended.
  • Neutral Special: Whirligig: Extends arms, spins and gains height, much like Luigi Cyclone. Height gained depends on B#.
  • Foward Special: Lightning Bolt: Summons a lightning bolt from Balloon Fight at a random distance between one and four Bowser-lengths away. Powerful, the distance problem makes it unreliable.
  • Up Special: Balloon Lift: Flaps hands to rise with his balloons fully inflated, with height gained dependent on B#. Works similarly to Robo Burner, and with 2 balloons, height gained is about the same. If full time is used in midair, all balloons pop (B# goes to 0).
  • Down Special: Inflate: Pumps up a new balloon to replace a lost one. Can only be used on ground. Takes 5 full seconds. Only way to replace a lost balloon.
  • Final Smash: Balloon Trip: Gains perma-flight and replenished B# and can ram for 12 seconds. Goes into helpless at the end.
  • Up taunt: Inflates/deflates his balloons a little.
  • Side taunt: Flips off his hat, flips it back onto head.
  • Down taunt: Faces camera and waves.
  • On-screen apperance: Floats in on 2 balloons.
  • Kirby Hat design: Red balloons, blue hat over whole body. Kirby copy can't lose balloons.
  • Home stage: Summit.
  • Character Roll Call theme: Ballooon Trip.
  • Wiimote selection sound: Balloon Inflating.
  • Color changes:
  • Default: Red balloons, blue hat, red/blue uniform (abbrev. Red, blue, red/blue)
  • Red: Red, black, red/black
  • Blue: Blue, red, blue/red (original alternate colors from Balloon Fight)
  • Green: Green, purple, green/purple
  • Extra 1: Yellow, black, yellow/black
  • Extra 2: White, light blue, white/light blue
  • Extra 3: Gold, silver, gold/silver

Ranger (Babylon 5)

To learn about who this is, click here.

Primary weapon: a Minbari fighting pike.

  • A into A-combo: Upward stab, mid-height swing, another mid-height swing
  • Forward tilt: Mide-height stab.
  • Up tilt: Upward stab.
  • Down tilt: Jabs pike forward along ground.
  • Forward smash: Three mid-height swings of the pike, and each can be slightly angled.
  • Up smash: Spins pike above head.
  • Down smash: Spins pike around self low to ground.
  • Neutral aerial: Kicks forwards and punches backwards simultaneously.
  • Forward aerial: Slices pike in front.
  • Backward aerial: Two short backwards kicks.
  • Up aerial: Jabs pike upwards.
  • Down aerial: Swings pike below self. Can spike in similarity to Marth's d-air.
  • Pummel: Headbutt.
  • Forward throw: Throws at a diagonal angle up and forward.
  • Backward throw: Half turn, releases, stabs with pike.
  • Up throw: Tosses upwards then swings pike from forward to straight up.
  • Down throw: Throws into ground exactly like Marth.
  • Ledge: Stabs pike forward.
  • Ledge >100%: Climbs slowly, then swings pike.
  • Get-up: Spins with pike extended as he gets up.
  • Trip: Same as Get-up.
  • Dash attack: Sliding kick
  • Neutral Special: Pike Shield: Spins pike in front of self; can reflect projectiles much like Angel Ring.
  • Foward Special: PPG: Fires a PPG forwards. Like Falco's Blaster.
  • Up Special: Spin Attack: Spins with pike. Most like Link's B-up but like it was in Melee.
  • Down Special: Counter: Counters with pike much like Marth.
  • Final Smash: White Star: White Star flies up behind stage. Ranger stands still and becomes invincible for duration of move. Use cursor to aim, A to fire weapons. Kind of like Grenade Launcher from the back.
  • Up taunt: Holds pike above head, saying, "We fight for the One."
  • Side taunt: Holds pike forward.
  • Down taunt: Extends/retracts pike twice.
  • On-screen apperance: Drops out of a Starfury.
  • Kirby Hat design: Mini version of the black Ranger outfit. Includes badge.
  • Home stage: Final Destination.
  • Character Roll Call theme: Opening (Super Smash Bros. Melee).
  • Wiimote selection sound: "We fight for the One."
  • Color changes:
  • Default: Black uniform.
  • Red: Red; looks like Lennier's outfit from Season 4.
  • Blue: Blue
  • Green: Green
  • Extra 1: White
  • Extra 2: Gold

SmashWiki User

This moveset is still under development. To recommend additions, use the talk page.

Design: Stick figure as in the SmashWiki movie by SLAPAHO. Every attack is named after and somehow based off of a user or else something on the wiki.

  • A into A-combo: Swings icons of “Create account”, “Log in”, “Watchlist”.
  • Forward tilt: Solar flute: Stabs said instrument forwards.
  • Up tilt:
  • Down tilt:
  • Forward smash: Kirby King: Rams forward with head wearing a crown.
  • Up smash: Shadowcrest: Holds arm up, releases darkness power (like Ganondorf ) from it in a sphere.
  • Down smash: Masterman: Spins whip along the ground in a circle.
  • Neutral aerial: MarioGalaxy: For a split second, transforms into a swirling galaxy that does damage.
  • Forward aerial: Pikamander2: A punch that does electric damage, a kick that does fire damage, then swings the number 2.
  • Backward aerial: Meteorite: Transforms into a mini-meteor which shoots backwards a little bit.
  • Up aerial: Semicolon: Transforms into a semicolon for a split second, ramming upwards. Damage strongest at top dot.
  • Down aerial: Sky2042: Transforms into a cloud for a split second, shooting out a lightning bolt downwards.
  • Pummel: Kperfekt722: Sprays with spraypaint.
  • Forward throw:
  • Backward throw:
  • Up throw: Oxico: Throws upwards then shoots O2 oxygen gas out of a canister upwards for damage.
  • Down throw:
  • Ledge:
  • Ledge >100%:
  • Get-up:
  • Trip:
  • Dash attack:
  • Neutral Special: FyreNWater: Will be one of two moves, with a 50/50 chance: either a copy of Fire Breath or a copy of Water Gun.
  • Foward Special: Smorekingxg456: Throws smores forward; reasonable projectile.
  • Up Special: Clarinet Hawk: Exactly like Meta Knight’s B-up, only with temporary hawk wings for gliding and stabbing a clarinet instead of a sword.
  • Down Special: Cheezperson: Exactly like Stone, only it’s a block of cheddar.
  • Final Smash: Randall00: Turns into the Ban-hammer Randall from the SmashWiki Movie. Ban-hammer is a OHKO.
  • Up taunt: Zmario: Takes out a Mario hat that has a Z on it instead of an M, looks at it, puts it away.
  • Side taunt: Amycats2: Turns into a cat, meows, turns back.
  • Down taunt: Cafinator: Drinks a cup of coffee.
  • On-screen apperance: Cursor appears over “Log in” button, clicks; character appears.
  • Kirby Hat design: Arms look like stick figure arms.
  • Home stage: Battlefield.
  • Character Roll Call theme: Menu (Super Smash Bros. Melee).
  • Wiimote selection sound:
  • Color changes:
  • Default: Black outline.
  • Red: Red
  • Blue: Blue
  • Green: Green
  • Extra 1: Purple
  • Extra 2: Orange

Comments go on the talk page.