Super Smash Bros. series

Attack

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Revision as of 16:52, July 27, 2014 by Miles of SmashWiki (talk | contribs) (nothing wrong with the move, but at least include the other stuff that was on the disambig on this page too)
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For the Fire Emblem track in Brawl, see List of SSBB Music (Fire Emblem series)#Attack.
For the Training Mode enemy mode in Melee, see CPU mode.

The aim of a match in the Super Smash Bros. series is to attack the opponent so that they are knocked back beyond the "blast lines", resulting in a KO. The types of attack which can be performed are:

  • Neutral attacks (officially known as standard attacks), attacks performed by pressing the button(s) assigned to the attack function (the A button in most control schemes) while one's character is standing still and the control stick or d-pad is in a neutral position.
  • Smash attacks, chargeable attacks performed by holding the attack button, then "tapping" the control stick/D-pad as the button is released. In Brawl, the control stick can be pushed in order to execute an immediate smash attack in any of the four regular directions.
  • Aerial attacks, any attack performed in midair (using the A button) that is not a special move.
  • Tilt attacks (officially known as strong attacks), ground attacks performed by lightly pushing and holding, or "tilting", the control stick or D-pad in a direction and pressing the attack button. Attacking while the character is walking also results in a tilt attack.
  • Dash attacks, any non-special attack performed while the character is running.
  • Special moves, whereof some are special attacks, which are attacks activated by pressing the special move button (the B button in most control schemes) along with a direction. Note that not all special moves are attacks.