Hitbox visualization showing Mario's down tilt.
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Overview

A quick leg sweep. It possesses decent range with the sourspot hitbox on Mario's foot being slightly disjointed, making it useful for spacing and 2-framing. It's also an amazing combo starter, as both hitboxes can reliably combo into his neutral, up, down, and back aerials.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.0% 0   Standard 35 80 0   3.2 kneel -1.0 0.0 0.0 1.0× 1.0× 40%               Kick   All All            
1 0 0 5.0% 0   Standard 35 80 0   4.2 toel 0.0 0.0 0.0 1.0× 1.0× 40%               Kick   All All            

Timing

Hitboxes 5-7
Interruptible 28
Animation length 35
                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

Trivia

  • The move has a 40% trip chance that can never actually happen, due to its vertical launch angle.