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Mii Brawler (SSBU)/Neutral attack/Infinite

< Mii Brawler (SSBU)‎ | Neutral attack
Revision as of 17:48, March 19, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} thumb|390px|Hitbox visualization showing Mii Brawler's rapid jab. File:MiiBrawlerRapidJabFinisher...)
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Hitbox visualization showing Mii Brawler's rapid jab.
Hitbox visualization showing Mii Brawler's rapid jab finisher.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Rapid jab
0 0 0 0.5% 0   Standard 7 20 0   4.0 top 0.0 6.5 8.0 to 15.5 0.6× 0.4× 0%               Punch   All All            
Rapid jab finisher
0 0 0 2.0% 0   Standard 65 130 0   3.5 kneel -2.0 0.0 0.0 3.0× 1.0× 0%               Kick   All All            
1 0 0 2.0% 0   Standard 65 130 0   3.5 kneel 2.0 0.0 -0.5 3.0× 1.0× 0%               Kick   All All            
2 0 0 2.0% 0   Standard 65 130 0   3.5 kneel 5.5 0.0 -1.0 3.0× 1.0× 0%               Kick   All All            
3 0 0 2.0% 0   Standard 65 130 0   3.5 top 0.0 7.0 11.8 3.0× 1.0× 0%               Kick   All All            

Timing

Interruptibility and animation length are only for the finisher.

Rapid Jab 5, 7, 9, 11...
Finisher 4-5
Interruptible 41
Animation length 55
                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible