SSBU Icon.png

Ike (SSBU)/Forward smash

< Ike (SSBU)
Revision as of 19:01, February 7, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Ike's forward smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTabl...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Ike's forward smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 19.0% 0   Standard 40 90 0   4.0 sword 0.0 6.5 -2.5 1.0× 1.0× 0%               Ike Hit   All All            
1 0 0 19.0% 0   Standard 40 90 0   3.0 sword 0.0 11.0 -2.5 1.0× 1.0× 0%               Ike Hit   All All            
Clean hit
0 0 0 22.0% 0   Standard 49 85 0   5.0 sword 0.0 2.0 -4.0 1.0× 1.0× 0%               Ike Hit   All All            
1 0 0 22.0% 0   Standard 49 85 0   5.7 sword 0.0 7.0 -4.0 1.0× 1.0× 0%               Ike Hit   All All            
2 0 0 22.0% 0   Standard 49 85 0   5.7 sword 0.0 9.0 -4.0 1.0× 1.0× 0%               Ike Hit   All All            
3 0 0 19.0% 0   Standard 40 86 0   5.5 sword 0.0 11.0 -4.0 1.0× 1.0× 0%               Ike Hit   All All            

Timing

Charges between 24-25
Early hit 31-32
Clean hit 33-35
Interruptible 84
Animation length 91
                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible