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Piranha Plant (SSBU)/Forward tilt/Hit 1

Hitbox visualization showing Piranha Plant's first hit of forward tilt.

Overview

Piranha Plant delivers a bite forwards. It comes out on frame 7, and its main purpose is to link into the second hit. It has very low (but not set) knockback and 2 frames of teeth intangibility during the active frames, giving it minor disjoint. It possesses less endlag over the second hit, and thus is safer on shield. However, it falls short due to jab having better frame data and reward over forward tilt, as well as forward tilt being somewhat unreliable as the first hit can fail to connect into the second. The range is also relatively short, making it difficult to use as a spacing tool. It can be used as a slightly longer ranged punish tool when jab is unable to reach. It transitions to the second hit on frame 12 at quickest.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 5.5% 0   Standard 20 20 0   6.3 top 0.0 7.5 12.0 1.3× 1.0× 0%               Slash   All All            

Timing

Hitboxes 7-8
Earliest continuable frame 12
Interruptible 28
Animation length 46
                                                                                           
Teeth                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Intangible
  
Earliest continuable point
 
Interruptible