OverviewEdit
HitboxesEdit
RosalinaEdit
The rapid jab's hitstun and shieldstun modifiers are actually specified for an ID 0 hitbox that does not exist; however, due to a glitch with hitstun and shieldstun modifiers, they apply to the ID 1 hitbox regardless.
LumaEdit
If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.
TimingEdit
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
RosalinaEdit
Loop points | 2-3, 14-15 |
---|---|
Rapid jab | 5, 8, 11, 14 |
Finisher | 6-7 |
Interruptible | 40 |
Animation length | 54 |
LumaEdit
Loop points | 1, 12-13 |
---|---|
Rapid jab | 3, 6, 9, 12 |
Finisher | 6-7 |
Interruptible | 40 |
Animation length | 56 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|