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Min Min (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Min Min's first jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.5% 0   Forward 20 20 0   3.0 top 0.0 7.0 15.0 1.4× 1.0× 0%               Kick   Fighter only All             +8 frames
1 0 0 2.5% 0   Forward 25 25 0   3.0 top 0.0 7.0 5.0 to 15.0 1.4× 1.0× 0%               Kick   All All             +8 frames

TimingEdit

Min Min's first jab has one extra frame of startup than what is coded in its scripts, due to her performing the held variant of the attack before the game checks for a button release. This happens even if the input is buffered, unlike Ryu and Ken's tapped attacks, but does not apply to Min Min's following jabs.

Move change 1-2
Hitboxes 5-6
Continuability window 10-25
Interruptible 25
Animation length 38
                                                                           
                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
State change
 
Continuable
  
Earliest continuable point
 
Interruptible

TriviaEdit

  • The move has another continuability window set on frame 16 if the attack button is held without hitting, but utilizing it is impossible due to the move requiring a tap input to activate.