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List of updates (SSB4)/1.1.4 changelog

Revision as of 15:20, February 7, 2016 by Falcon-X (talk | contribs)
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Additions

Bowser

  •   Dash attack damage: 10%/8% → 12%/10%.
  •   Up throw knockback growth increased: 155 → 180, reducing its combo potential at high percentages.
  •   All variations of Flying Slam's grab range increased.

Bowser Jr.

  •   Forward smash has less ending lag: frame 60 → frame 56
  •   Up smash has less ending lag: frame 63 → frame 57
  •   Down smash has less ending lag: frame 68 → frame 60
  •   Forward aerial damage: 8%/5% → 9%/7%

Falco

  •   Up smash hits one frame earlier (8 → 7), hits better against ducking opponents and has higher knockback growth. It has also gained intangibility on Falco's legs.
  •   Down smash has higher knockback growth: 76 → 78.
  •   Down Throw Ledge Spike Bug removed.

Ganondorf

  •   Weight slightly increased: 112 → 113

Ike

  •   Neutral aerial damage: 9%/6% → 10%/7%.
  •   Neutral aerial launch angle (70° → 80°).
  •   Forward aerial deals more damage (12% → 13%) and has more range. The middle hitbox is also displaced further.
  •   Forward smash deals more damage (17% → 19%) and has a different angle (60° → 57°). The sourspot's sound effect has also been changed.

Kirby

  •   Weight slightly increased: 77 → 79.

Little Mac

  •   Up tilt has less startup (frame 5 → frame 4) and lasts one more frame (6 → 7).
  •   Up tilt angle: 85° → 88°
  •   Forward smash damage: 19%/17% (up and side), 22% (down) → 21%/18% (up and side), 24% (down)
  •   Forward smash knockback growth: 85 (up and side), 22 (down) → 81 (up and side), 21 (down)
  •   Up smash damage: 20%/15% → 21%/16%
  •   Up smash knockback growth: 80 (sweetspot)/100 (sourspot) → 76/96
  •   Down smash damage: 12% → 13%
  •   Down smash knockback growth: 100 → 96.
  •   Down smash angle: 30° → 45° (no longer a semi-spike).
  •   Up throw angle: 85° → 80°
  •   Down throw angle: 85° → 80°

Lucina

  •   Jab 1 IASA: 28 frames → 25.
  •   Forward tilt IASA: 36 frames → 33.
  •   Up tilt IASA: 36 frames → 33.
  •   Down smash IASA: 64 frames → 54.
  •   Both hits of neutral aerial deal 0.855% and 1.755% more damage respectively: first hit 3.345%/second hit 7.6%: 10.945% total → first hit 4.2%/second hit 8.5%: 12.7% total.
  •   Forward aerial deals 2% more damage: 8.5% → 10.5%.
  •   Back aerial deals 1.825% more damage : 9.975% → 11.8%.
  •   Up aerial deals 1.425% more damage : 9.975% → 11.4%.
  •   Both hitboxes of down aerial deal 0.9% more damage : sourspot 11.4%/meteor 13.3% → sourspot 12.3%/meteor 14.2%.
  •   Dancing Blade improved. The first hit hits one frame earlier (7 → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31.
  •   Improved range in many moves.

Marth

  •   Jab 1 IASA: 28 frames → 25.
  •   Both neutral attacks have bigger tipper hitboxes: 6.5u → 7u.
  •   Forward tilt's tipper hitbox is bigger: 6.7u → 7.7u.
  •   Forward tilt IASA: 36 frames → 33.
  •   Up tilt IASA: 36 frames → 33.
  •   Down tilt sour x hitbox is larger: 15.2u → 16.7.
  •   Down tilt's sour y hitbox is smaller: 3.2u → 2.7u.
  •   Down tilt's tipper hitbox is larger: 6.7u → 8.2u.
  •   Down smash IASA: 64 frames → 54.
  •   The tipper hitbox of both hits of neutral attack are bigger: 6.7u (hit 1)/6.5u (hit 2) → 7.7u/7.5u.
  •   First hit of neutral aerial deals 0.5% and 1% more damage in both the sourspot and the tip respectively: 3%/4% → 3.5%/5%.
  •   Second hit of tipped neutral aerial deals 0.5% more damage. 9% → 9.5%.
  •   Forward aerial deals 1% and 1.5% more damage in both the sourspot and the tip respectively: 7%/10% → 8%/11.5%.
  •   Forward aerial's tipper hitbox has increased: 6.7u → 7.7u.
  •   Back aerial's tipper hitbox is bigger: 6.7u → 7.7u.
  •   Up aerial deals 0.5% and 1% more damage in both the sourspot and the tip respectively: 9%/12% → 9.5%/13%.
  •   All hits of down aerial deals 1% more damage: 11%/13%/14% → 12%/14%/15%.
  •   Dancing Blade improved. The first hit has less startup (7 → 6) and has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31.)

Rosalina and Luma

  •   Weight slightly decreased: 78 → 77.

Roy

  •   Neutral aerial landing lag: 13 → 11
  •   Forward aerial landing lag: 15 → 13
  •   Up aerial landing lag: 16 → 14
  •   Back aerial landing lag: 19 → 16
  •   Down aerial landing lag: 28 → 23
  •   Double Edge Dance improved. The first hit hits one frame earlier (7 → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31).

Sheik

  •   Weight slightly decreased: 85 → 84.
  •   Vanish's disappearance hitbox knockback scaling (104 → 102) and size are slightly decreased (14 → 13).

Sonic

  •   Weight slightly decreased: 95 → 94

Toon Link

  •   Back aerial landing lag: 22 → 17.
  •   Forward smash's first hit now properly links to the second regardless of damage.
  •   Spin Attack and Flying Spin Attack have 2 less frames of startup.
  •   Spin Attack duration: 82 (uncharged)/141 (full charge) frames → 80/140

Wario

  •   Grounded state glitch removed.

Zero Suit Samus

  •   Weight slightly decreased: 81 → 80.
  •   Boost Kick angle: 50° → 48°
  •   Boost Kick knockback growth decreased: 220 → 209.

References

Smashboards 1.1.4 patch notes