Overview
Hitboxes
Timing
Attack
The move adds vertical momentum (in units per frame) to Snake throughout the move, starting with -0.2 on frame 5, then 0.5 on frame 17, and finally 1.2 on frame 27.
Initial autocancel | 1 |
---|---|
Hit 1 | 3-4 |
Hits 2-3 | 10-11, 17-18 |
Hit 4 | 25-26 |
Ending autocancel | 53- |
Interruptible | 60 |
Animation length | 79 |
Landing lag
Interruptible | 21 |
---|---|
Animation length | 42 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|