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Snake (SSBU)/Neutral attack/Hit 2

< Snake (SSBU)‎ | Neutral attack
Revision as of 12:19, July 17, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization showing Snake's second jab.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Neutral attack 2 moves Snake forwards more and connects into neutral attack 3 more reliably.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.5% 0   Forward 28 25 0   2.6 top 1.0 10.5 to 9.5 4.0 1.6× 1.0× 0%               Punch   All All            
2 0 0 2.5% 0   Forward 25 25 0   2.6 top 1.0 10.5 to 9.5 6.5 1.6× 1.0× 0%               Punch   All All            
4 0 0 2.5% 0   Forward 25 25 0   3.5 top 1.0 10.0 10.5 1.6× 1.0× 0%               Punch   All All            
1 0 0 2.5% 0   Forward 28 25 0   2.6 top -1.0 10.5 to 9.5 4.0 1.6× 1.0× 0%               Punch   All All            
3 0 0 2.5% 0   Forward 25 25 0   2.6 top -1.0 10.5 to 9.5 6.5 1.6× 1.0× 0%               Punch   All All            
5 0 0 2.5% 0   Forward 25 25 0   3.5 top -1.0 10.0 10.5 1.6× 1.0× 0%               Punch   All All            

TimingEdit

The move adds horizontal speed of 1.5 (in units per frame) to Snake on frame 3, then removes it on frame 4, allowing it to connect more reliably from the first hit.

Hitboxes 4-5
Continuability window 7-30
Interruptible 25
Animation length 31
                                                             
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible