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Banjo & Kazooie (SSBU)/Dash attack

< Banjo & Kazooie (SSBU)
Revision as of 19:51, April 1, 2021 by Serpent King (talk | contribs) (Serpent King moved page Kazooie (SSBU)/Dash attack to Banjo & Kazooie (SSBU)/Dash attack over redirect: AFD Cleanup)
Hitbox visualization showing Banjo & Kazooie's Dash Attack.

Overview

Banjo performs the Forward Roll from Banjo-Kazooie, resembling Donkey Kong's dash attack. Hits on frame 9 and sends the duo a respectable distance, allowing it to punish distant attacks. However, it is equally punishable on shield. The clean hit deals strong vertical knockback at a slight diagonal angle, KOing Mario at 152% on Final Destination, while the late hit has some combo potential at low to mid percentages.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0   Standard 74 72 0   5.2 top 0.0 5.8 3.6 1.25× 1.0× 0%               Kick   All All            
Late hit
0 0 0 8.0% 0   Standard 58 42 0   4.8 top 0.0 5.8 3.6 1.0× 1.0× 0%               Kick   All All            

Timing

Clean hit 9-12
Late hit 13-20
Interruptible 37
Animation length 65
                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible