Super Smash Bros. 4

Dr. Mario (SSB4)/Up smash

File:Dr. Mario Upsmash SSB4.gif
Dr. Mario upsmash visualization. Invulnerability is shown with disappearing hurtbox. 10 FPS

Overview

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An upward headbutt. It renders Dr. Mario's head intangible throughout its duration, quite similarly to Mario's. It also launches at a much lower angle than Mario's, 130°, which makes it better than Mario's in regard to starting combos when uncharged at low percentages, with its most notable follow-up being itself. This also makes it even more reliable at KOing near the edge, whereas Mario's can KO reliably from any part of a stage. It KOs middleweights at 119% while near the edge, and has the lowest amount of ending lag out of his smash attacks. This move has been notably buffed by updates as well.

Update history

  1.0.6

  •   Knockback angle lowered: ?° → 130° improving its horizontal KO potential.

  1.1.0

  •   Knockback scaling increased: 108 → 117, greatly improving its KO potential.
  •   Hitbox frame duration increased: 9-12 → 9-13.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 15.68% 0   0 117 0 5.0 19 2.5 1.1 0.0 1.0x 1.0x 0%               Kick  
1 0 15.68% 0   0 117 0 4.0 13 1.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Charges between 6-7
Hitboxes 9-13
Head intangible 9-13
Interruptible 40
Animation length 48
Hitboxes                                                                                                 
Intangibility                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible