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  • Jigglypuff (SSBM)/Neutral attack (category Jigglypuff (SSBM))
    Jigglypuff's neutral attacks consist of two stubby jabs. For the technical data of each individual hit, see: Jigglypuff (SSBM)/Neutral attack/Hit 1 Jigglypuff
    296 bytes (29 words) - 03:01, March 25, 2020
  • Jigglypuff (SSBM) (category Jigglypuff (SSBM)) (section Ground attacks)
    Smash B: Pound Jigglypuff [Smash] Jigglypuff can put its enemies to sleep if they are in range of its Sing attack, although the attack does not work on
    58 KB (7,189 words) - 19:23, May 23, 2024
  • Jigglypuff (category Jigglypuff)
    For fighter info, see Jigglypuff (SSB), Jigglypuff (SSBM), Jigglypuff (SSBB), Jigglypuff (SSB4), and Jigglypuff (SSBU). "Jiggs" redirects here. For North
    22 KB (3,045 words) - 14:35, May 20, 2024
  • Jigglypuff (SSBM)/Down special (category Jigglypuff (SSBM))
    to set up a punish such as a fully-changed smash attack or other power move that is otherwise too slow to connect; in fact, even if the opponent is hit
    4 KB (496 words) - 07:45, July 8, 2020
  • Edge slipping (category Techniques (SSBM))
    the edge. Player C catches this and attacks with Falco's back aerial, which causes Player D's Donkey Kong to slide off the edge and into their edge slip
    6 KB (782 words) - 10:02, April 12, 2023
  • Zelda (SSBM) (category Characters (SSBM))
    have their flaws; the former is rather slow for a tilt attack and the latter is rather weak for a smash attack. Lastly, some of her toolkit suffers from
    28 KB (2,918 words) - 23:01, May 26, 2024
  • Edgeguarding (redirect from Edge-guard) (category Techniques (SSBM))
    edgeguard is to stand at the edge and throw attacks — often a powerful forward smash, down smash, or down tilt that can hit even an edge sweet spotting enemy.
    22 KB (3,481 words) - 22:04, March 2, 2024
  • Fox (SSBM)/Up aerial (category Normal attacks (SSBM)) (section Attack)
    floaty characters such as Jigglypuff. Adding to this, performing SDI on the initial tail strike is difficult, making the attack extremely effective when
    3 KB (117 words) - 10:53, January 22, 2022
  • Fox (SSBM) (category Characters (SSBM)) (section Ground Attacks)
    1-22 → 1-21). Fast edge attack has more startup lag with a shorter duration (frames 24-39 → 25-34). Slow edge attack: Slow edge attack has larger hitboxes
    73 KB (9,494 words) - 14:32, May 19, 2024
  • Kirby (SSBM) (category Characters (SSBM)) (section Ground attacks)
    Story). Edge attacks: Edge attacks deal more damage (4% → 6%). Edge attacks have less set knockback (100 → 90). Fast edge attack: Fast edge attack has slightly
    66 KB (8,682 words) - 07:09, March 13, 2024
  • Jigglypuff (SSBM)/Forward aerial (category Jigglypuff (SSBM)) (section Attack)
    important piece of Jigglypuff's aerial game. This attack is often used as an approach tool due to its quick start-up combined with Jigglypuff being able to
    2 KB (71 words) - 03:17, January 21, 2016
  • Peach (SSBM) (category Characters (SSBM))
    advantage of wave smashing. Arguably Peach's best attack on the ground takes form of her dash attack; the attack can act as a useful combo starter, but barring
    34 KB (3,372 words) - 15:04, March 5, 2024
  • Jigglypuff (PM) (category Jigglypuff) (section Ground Attacks)
    18u), reducing its range. Dash attack: Dash attack's hitbox is positioned slightly higher (y offset: 3.51u → 3.3u). Dash attack remains cancelable from Brawl
    27 KB (2,925 words) - 12:16, March 12, 2024
  • Roy (SSBM) (category Characters (SSBM)) (section Ground attacks)
    bet. Blazer is a bit slower than Marth's Dolphin Slash, but it's still a mighty attack that sets anyone it strikes aflame. Roy's attack after using Counter
    57 KB (7,081 words) - 04:17, March 7, 2024
  • Ganondorf (SSBM) (category Characters (SSBM)) (section Ground attacks)
    greatest strength, however, is his superb edge-guarding game. Despite his poor air speed, he is one of the best edge-guarders, with more aerial guarding options
    53 KB (5,534 words) - 21:02, May 8, 2024
  • Bowser (SSBM) (category Characters (SSBM))
    Bowser at those tournaments, as he played Jigglypuff as well. He eventually switched to solo-maining Jigglypuff before retiring in 2007.  DJ Nintendo - Was
    33 KB (3,323 words) - 10:02, May 1, 2024
  • Mewtwo (SSBM) (category Characters (SSBM))
    less knockback than other characters' dash attacks. Unlike most characters' dash attacks, Mewtwo's dash attack while holding a Lip's Stick does not produce
    30 KB (2,963 words) - 02:33, May 22, 2024
  • Pikachu (SSBM) (category Characters (SSBM)) (section Ground Attacks)
    Fast edge attack has more ending lag (FAF 50 → 54). Slow edge attack has less startup lag with a longer duration (frames 70-73 → 54-59). Slow edge attack
    57 KB (6,889 words) - 22:04, May 17, 2024
  • Pikachu (SSBM)/Up aerial (category Normal attacks (SSBM)) (section Attack)
    against Jigglypuff, who is floaty and has limited options for attacking below itself, making it vulnerable to the move's juggling ability. Pichu (SSBM)/Up
    3 KB (120 words) - 03:25, January 21, 2016
  • [Arm, Leg] Attack +10 Deoxys: [Slash] Attack +10 Entei: [Flame] Attack +20 Goldeen: [Leg] Attack + 4 Gulpin:[Electric] Attack +16 Jigglypuff: [Body, Spin]
    28 KB (2,957 words) - 22:15, March 6, 2024
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