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Mario (SSB)/Up smash

< Mario (SSB)
Revision as of 18:14, November 20, 2013 by Toomai (talk | contribs)

Overview

 
The hitbox of Mario's up smash.

Mario does a headbutt upward in an arc, doing 19% damage. This makes his head a large, disjointed hitbox, with extremely high vertical knockback; it is the strongest up smash in the game, being able to KO at around 80-90% normally, and as low as 73% if the opponent doesn't DI. At base/very low percentages, it can also be used as a combo starter, as it can lead into an up tilt chain. However, it is rather laggy in terms of both startup and ending lag (especially the latter), and has limited horizontal range. Also, there aren't many ways to combo straight into it, outside of Mario's wall combos in the "tent" portion of Hyrule Castle. It can be considered the third best up smash in Smash 64, behind Fox's and Pikachu's, and is Mario's strongest KO move.

Mario's head has invincibility frames for part of the move's duration.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 19% 0   26 120 0 190 12 0 100 0           Punch

Timing

Head intangible 7-10
Hitboxes 7-15
Animation length 58
Hitboxes                                                                                                                     
Head                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible

Trivia

  • During this move, Mario's head model separates slightly from his body. Luigi's up smash shares this trait.

Similar moves