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Mii Gunner (SSBU)/Back throw

< Mii Gunner (SSBU)
Revision as of 17:47, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Mii Gunner (SSBU)/Back throw": Bot: Unprotecting a list of files)
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Mii Gunner back throw hurtbox and hitbox visualization
MiiGunnerBThrowSSBU.gif

Overview

Throw and Hitbox Data

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 7.0%   Forward 75 56 2 0.0×       None
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Laser (clean)
0 0 0 4.0% 0   Standard 20 160 0   4.0 top 0.0 0.0 0.8 to 10.0 2.0× 1.0× 0%               Mii Gunner Blaster   All All            
Laser (late)
0 0 0 3.0% 0   Standard 20 160 0   4.0 top 0.0 0.0 0.8 to 10.0 2.0× 1.0× 0%               Mii Gunner Blaster   All All            

Timing

Invincibility 1-10
Throw Release 10
Laser (clean, late) 20-21, 22-43
Interruptible 50
Animation length 58
                                                                                                                   
                                                                                                                   
                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible
  
Prop event
  
Throw point
 
Interruptible