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Mii Brawler (SSBU)/Neutral aerial

< Mii Brawler (SSBU)
Revision as of 15:51, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Mii Brawler (SSBU)/Neutral aerial": Bot: Unprotecting a list of files)
Hitbox visualization showing Mii Brawler's neutral aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 20 100 0   3.0 kneel 3.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Standard 20 100 0   3.5 kneel 0.8 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 10.0% 0   Standard 20 100 0   3.5 kneer 0.8 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 5.0% 0   Standard 20 90 0   2.5 kneel 2.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 20 90 0   3.0 kneel 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 5.0% 0   Standard 20 90 0   3.0 kneer 0.8 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-2
Clean hit 3-5
Late hit 6-29
Ending autocancel 37-
Interruptible 46
Animation length 55
                                                                                                             
                                                                                                             

Landing lag

Interruptible 7
Animation length 70
                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible