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Mario (SSBU)/Down smash

< Mario (SSBU)
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Hitbox visualization showing Mario's down smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 10.0% 0   Standard 30 100 0   4.0 top 0.0 3.6 12.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Standard 30 100 0   3.3 top 0.0 3.6 7.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 12.0% 0   Standard 30 100 0   4.0 top 0.0 3.6 -11.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 30 100 0   3.3 top 0.0 3.6 -6.0 1.0× 1.0× 0%               Kick   All All            

Timing

Charges between 2-3
Hit 1 5-6
Hit 2 14
Interruptible 44
Animation length 55
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible