Marth (SSB4)/Side special/Custom 2

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< Marth (SSB4)‎ | Side special
Revision as of 11:05, January 2, 2016 by Chliu (talk | contribs)
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In this variation of Dancing Blade, Marth has a lot more damage and knockback with each swing. In exchange for more power, the input time is stricter and each hit is harder to land due to the increased knockback. More often that not, the swings will not connect with each other due to said reasons.


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This move is generally considered inferior to it's standard variation because of its slow speed. It's highly punishable if blocked or avoided and majority of the time the move cannot be used as a natural combo. The move also has slightly more start-up and despite its power, it's harder to KO with.