Super Smash Bros. 4

Toon Link (SSB4)/Forward aerial: Difference between revisions

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Toon Link spins and swings the [[Master Sword]] in an upwards arc in front of him. It deals 13% damage with strong horizontal knockback. However, it has noticeable startup lag, making it difficult to connect with. This can be remedied by using a [[Bomb (Link)|Bomb]] to set it up, making it a reliable KO option. Early on, this in turn can be followed up with other moves, such as [[Spin Attack]] or a [[grab aerial]].
Toon Link spins and swings the [[Master Sword]] in an upwards arc in front of him. It deals 13% damage with strong horizontal knockback. However, it has noticeable startup lag, making it difficult to connect with. This can be remedied by using a [[Bomb (Link)|Bomb]] to set it up, making it a reliable KO option. Early on, this in turn can be followed up with other moves, such as [[Spin Attack]] or a [[grab aerial]].


==Timing==
===Attack===
===Attack===
{|class="wikitable"
{|class="wikitable"
Line 14: Line 15:
|-
|-
!Animation length
!Animation length
|38
|?
|-
!IASA
|39
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=23}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=13}}
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=47}}{{FrameStrip|t=Autocancel|c=1}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y}}
===Landing Lag===
{|class="wikitable"
|-
!Animation length
|18
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18}}
{{FrameStripEnd}}
 
 
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|autocancel=y|blank=y}}


{{MvSubNavToonLink|g=SSB4}}
{{MvSubNavToonLink|g=SSB4}}

Revision as of 00:06, January 20, 2017

Overview

Toon Link spins and swings the Master Sword in an upwards arc in front of him. It deals 13% damage with strong horizontal knockback. However, it has noticeable startup lag, making it difficult to connect with. This can be remedied by using a Bomb to set it up, making it a reliable KO option. Early on, this in turn can be followed up with other moves, such as Spin Attack or a grab aerial.

Timing

Attack

Hitboxes 14-15
Autocancel 1-3 , 51>
Animation length ?
IASA 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png

Landing Lag

Animation length 18
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png


Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible