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Anti planking: Difference between revisions

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==Performing the technique==
==Performing the technique==
Anti planking preformed by shielding a planker's aerial attack to cause shield stun. During this, the player then can [[SDI]] off the stage and hit the planking character while they're under their aerial's [[ending lag]]. The timing for performing anti planking varies on what characters are involved, though a {{SSBB|Meta Knight}} planking has the tightest window of opportunity. If performed incorrectly, the player may [[self destruct]].
Anti-planking is performed by shielding a planker's aerial attack to cause shield stun. During this, the player can [[SDI]] off the stage and hit the planking character, taking advantage of the aerial attack's [[ending lag]]. The timing for performing anti planking varies on what attacks are involved, but [[Meta Knight (SSBB)|
Meta Knight's]] aerials typically have little ending lag. If performed incorrectly, the player has a risk of [[self destruct| Self destructing]].


==Anti planking methods==
==Anti planking methods==

Revision as of 21:16, April 2, 2015

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Anti planking is a technique in Super Smash Bros. Brawl to counter planking, a technique considered overly powerful by the competitive Brawl community. The technique was discovered by Logic and put on YouTube by VGBootCamp.


Performing the technique

Anti-planking is performed by shielding a planker's aerial attack to cause shield stun. During this, the player can SDI off the stage and hit the planking character, taking advantage of the aerial attack's ending lag. The timing for performing anti planking varies on what attacks are involved, but Meta Knight's aerials typically have little ending lag. If performed incorrectly, the player has a risk of Self destructing.

Anti planking methods

Achieved on Meta Knight

Diddy Kong

After SDI'ing off the ledge, Diddy Kong can buffer a down aerial. An advantage of this is that Diddy Kong will not self destruct if the player can recover properly.

Falco

Falco can use a down air for a near guranteed kill. However, it cannot be buffered and is virtually impossible to recover from after using the move.

Mr. Game & Watch

Mr. Game & Watch can use a down air to either meteor smash or stage spike the opponent. If the planking character does not try to hit Mr. G&W when G&W uses his down air, then it may be difficult to recover, as it is a stall-then-fall.

Marth

Marth's down air can be used to perform anti-planking, and while it will likely kill, recovering after using it is near impossible due to the high ending lag.

Video

<youtube>2Joyf8KKdg4</youtube>