SSBB Icon.png

Pivot grab: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(every grab has an invisible grab box.)
Line 3: Line 3:
[[File:Meta Knight Grab Hitboxes Brawl.png|thumb|Hitboxes of {{SSBB|Meta Knight}}'s grabs. The pivot grab is at the bottom. This demonstrates how some pivot grabs have increased range compared to grabs and dash grabs.]]
[[File:Meta Knight Grab Hitboxes Brawl.png|thumb|Hitboxes of {{SSBB|Meta Knight}}'s grabs. The pivot grab is at the bottom. This demonstrates how some pivot grabs have increased range compared to grabs and dash grabs.]]


A '''pivot grab''' ({{ja|ふりむきつかみ}} ''Furimuki tsukami'', '''Turned-around grab''') is a type of [[grab]] that any character can use. While [[dash]]ing, a character can pivot in the other direction, but at that exact same moment of pivoting, the player can press the grab button. This results in a grab that has longer reach than most normal grabs, with an invisible grab box for most characters. The pivot grab can help grab opponents that constantly [[roll]] behind opponents that are dashing, and is useful as well as if a character predicts an unsafe approach.
A '''pivot grab''' ({{ja|ふりむきつかみ}} ''Furimuki tsukami'', '''Turned-around grab''') is a type of [[grab]] that any character can use. While [[dash]]ing, a character can pivot in the other direction, but at that exact same moment of pivoting, the player can press the grab button. This results in a grab that has longer reach than most normal grabs. The pivot grab can help grab opponents that constantly [[roll]] behind opponents that are dashing, and is useful as well as if a character predicts an unsafe approach.


Pivot grabs generally have less ending lag than a character's dash or standing grab, especially for characters with lengthy grabs such as {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Lucas}}. However, characters with even longer grabs such as {{SSBB|Zero Suit Samus}}, {{SSBB|Link}}, and {{SSBB|Toon Link}} have pivot grabs with ending lag just as long as it is with their standing and dash grabs.
Pivot grabs generally have less ending lag than a character's dash or standing grab, especially for characters with lengthy grabs such as {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Lucas}}. However, characters with even longer grabs such as {{SSBB|Zero Suit Samus}}, {{SSBB|Link}}, and {{SSBB|Toon Link}} have pivot grabs with ending lag just as long as it is with their standing and dash grabs.

Revision as of 16:07, February 14, 2014

King Dedede using a pivot grab.
Hitboxes of Meta Knight's grabs. The pivot grab is at the bottom. This demonstrates how some pivot grabs have increased range compared to grabs and dash grabs.

A pivot grab (ふりむきつかみ Furimuki tsukami, Turned-around grab) is a type of grab that any character can use. While dashing, a character can pivot in the other direction, but at that exact same moment of pivoting, the player can press the grab button. This results in a grab that has longer reach than most normal grabs. The pivot grab can help grab opponents that constantly roll behind opponents that are dashing, and is useful as well as if a character predicts an unsafe approach.

Pivot grabs generally have less ending lag than a character's dash or standing grab, especially for characters with lengthy grabs such as Yoshi, Ivysaur, and Lucas. However, characters with even longer grabs such as Zero Suit Samus, Link, and Toon Link have pivot grabs with ending lag just as long as it is with their standing and dash grabs.

External links