Greninja (SSBU)/Down aerial: Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | ||
*{{change|Greninja nows immediately descends when using down aerial after being launched, rather than air stalling.}} | *{{change|Greninja nows immediately descends when using down aerial after being launched, rather than air stalling.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 27: | Line 28: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 47: | Line 48: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
The move resets Greninja's horizontal momentum and first sets its vertical speed to 2 on frames 1-16, then sets it to -5 from frame 17 onward. Manual horizontal movement is also disabled during frames 1-49, while [[jostling]] is disabled during frames 1-16. | |||
If the attack hits an opponent, Greninja performs a midair jump after hitlag (regardless of its actual one's availability and without using it up), which is interruptible on frame 21. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Initial autocancel | !Initial autocancel | ||
Line 81: | Line 87: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |46 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=30}} | {{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=16}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Latest revision as of 18:16, July 28, 2022
Overview[edit]
Update History[edit]
- Greninja nows immediately descends when using down aerial after being launched, rather than air stalling.
Hitboxes[edit]
Timing[edit]
Attack[edit]
The move resets Greninja's horizontal momentum and first sets its vertical speed to 2 on frames 1-16, then sets it to -5 from frame 17 onward. Manual horizontal movement is also disabled during frames 1-49, while jostling is disabled during frames 1-16.
If the attack hits an opponent, Greninja performs a midair jump after hitlag (regardless of its actual one's availability and without using it up), which is interruptible on frame 21.
Initial autocancel | 1-2 |
---|---|
Clean hit | 17-19 |
Late hit | 20-45 |
Ending autocancel | 53- |
Interruptible | 52 |
Animation length | 59 |
Landing lag[edit]
Interruptible | 31 |
---|---|
Animation length | 46 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|