Villager (SSBU)/Neutral attack/Hit 1: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history and hitstun) |
Roadrunnerto (talk | contribs) m (→Update History) |
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==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
*{{buff| | *{{buff|It has higher [[hitstun modifier]]s (2 → 7).}} | ||
*{{buff|It has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.}} | |||
*{{buff|It uses extended hitboxes, with the closest one stretching horizontally (Z offset: 6.5u → 6.5u—7.5u) and the rest stretching vertically (Y offset: 5.5u → 5.5u—4.5u), improving its range.}} | |||
*{{buff|It also has less base knockback (15 → 10) and the hitbox has been stretched vertically (Y offset: 5.5u → 5.5u—4u).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 08:07, October 15, 2020
Overview
Update History
- It has higher hitstun modifiers (2 → 7).
- It has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.
- It uses extended hitboxes, with the closest one stretching horizontally (Z offset: 6.5u → 6.5u—7.5u) and the rest stretching vertically (Y offset: 5.5u → 5.5u—4.5u), improving its range.
- It also has less base knockback (15 → 10) and the hitbox has been stretched vertically (Y offset: 5.5u → 5.5u—4u).
Hitboxes
Timing
Jab 1 also serves as part of Villager's rapid jab. Its frame data is unclear and thus omitted.
Hitboxes | 3-4 |
---|---|
Earliest continuable | 6 |
Interruptible | 22 |
Animation length | 29 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|