Gravity: Difference between revisions

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(After some analysis, I came to these axioms and conclusions, and I suppose this explains some other things as well.)
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'''Gravity''' is a measure of how fast a falling [[character]] reaches their maximum [[falling speed]]. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster.
'''Gravity''' is a measure of how fast a falling [[character]] reaches their maximum [[falling speed]]. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster.


In ''Brawl'' and ''SSB4'', the vertical [[knockback]] suffered by characters is based on both their [[weight]] and their gravity, with higher-gravity characters taking more knockback; horizontal knockback is unaffected. This reduces the natural effect of gravity on launch distance, keeping characters with low weight but high gravity (most notably [[Fox]]) from having disproportionally high vertical endurance. Despite horizontal knockback being unaffected, fighters with higher gravity stats tend to have poorer horizontal endurance, due to the gravity compensation resulting in slightly higher hitstun. Since a fighter's air friction only takes affect after the hitstun ends, this results in it taking slightly longer for fighters with higher gravity to be slowed down by their air friction, thus resulting in them dying earlier. Depending on the character, it also takes effect on how difficult is the character to [[combo]], with characters with higher gravity being easier to combo.
Unlike ''[[Melee]]'', in ''[[Brawl]]'' and ''[[Smash 4]]'', gravity is applied to the knockback formula by increasing the speed at which characters suffer knockback when the character starts to [[tumble]] or reel, with higher-gravity characters covering more distance at a higher speed, whereas knockback is unaffected. Since a fighter's air friction only takes affect after the hitstun ends, this results in it taking slightly longer for fighters with higher gravity to be slowed down by their air friction. As a result, fighters with a higher gravity stat tend to have poorer endurance, due to the higher gravity resulting in a longer travel distance at a higher speed, and thus making a character get KO'd easier, even if there is no visible cue of it (such as a "deadly blow" effect in ''Smash 4''). Depending on the character, it also takes effect on how difficult is the character to [[combo]], with characters with higher gravity being easier to combo. All of these factors help keeping characters with low weight but high gravity (most notably [[Fox]]) from having disproportionally high vertical endurance, and normalizes the effect of multi-hit moves on them, though it also hinders their poor horizontal endurance even further.


Gravity also affects how high a character is able to [[jump]]; two characters with the same jump force will not jump the same height if they have different gravity.
Gravity also affects how high a character is able to [[jump]]; two characters with the same jump force will not jump the same height if they have different gravity.


In ''[[Super Smash Bros. 4]]'', a character's gravity can be altered by using the [[equipment]] bonus effects, Thistle Jump or Anchor Jump, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's falling speed.
In ''Smash 4'', a character's gravity can be altered by using the [[equipment]] bonus effects, Thistle Jump or Anchor Jump, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's falling speed.


==Gravity values in ''[[SSB]]''==
==''[[Super Smash Bros.]]'' gravity values==
Source: [http://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/page-16]
Source: [http://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/page-16]
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==Gravity values in ''[[Melee]]''==
==''[[Super Smash Bros. Melee]]'' gravity values==
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!Rank!!Character!!Gravity
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*[[Sandbag]] has a gravity of 0.05.
*[[Sandbag]] has a gravity of 0.05.


==Gravity values in ''[[Brawl]]''==
==''[[Super Smash Bros. Brawl]]'' gravity values==
 
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*Sheik is the only veteran to have her gravity increased from ''Melee'' to ''Brawl''.
*Sheik is the only veteran to have her gravity increased from ''Melee'' to ''Brawl''.


==Gravity values in ''[[SSB4]]''==
==''[[Super Smash Bros. 4]]'' gravity values==
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==Trivia==
==Trivia==
*Not counting Giga Bowser, [[Fox]] holds the distinction of being the character with the highest gravity value in all games.
*Not counting Giga Bowser, [[Fox]] holds the distinction of being the character with the highest gravity value in all games.
*Lucas is the only character from the transition from ''Brawl'' to ''SSB4'' to have his gravity value kept the same.
*Lucas is the only character from the transition from ''Brawl'' to ''Smash 4'' to have his gravity value kept the same.
*Sheik is the only character from ''Melee'' whose gravity has been increased in each of her appearances.  
*Sheik is the only character to debut in ''Melee'' whose gravity has been increased in each of her appearances.  


==See also==
==See also==
*[[Air acceleration]]
*[[Air speed]]
*[[Air speed]]
*[[Falling speed]]
*[[Weight]]


[[Category:Game physics]]
[[Category:Game physics]]
[[Category:Character attributes]]
[[Category:Character attributes]]