Gravity: Difference between revisions
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(After some analysis, I came to these axioms and conclusions, and I suppose this explains some other things as well.) |
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'''Gravity''' is a measure of how fast a falling [[character]] reaches their maximum [[falling speed]]. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster. | '''Gravity''' is a measure of how fast a falling [[character]] reaches their maximum [[falling speed]]. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster. | ||
Unlike ''[[Melee]]'', in ''[[Brawl]]'' and ''[[Smash 4]]'', gravity is applied to the knockback formula by increasing the speed at which characters suffer knockback when the character starts to [[tumble]] or reel, with higher-gravity characters covering more distance at a higher speed, whereas knockback is unaffected. Since a fighter's air friction only takes affect after the hitstun ends, this results in it taking slightly longer for fighters with higher gravity to be slowed down by their air friction. As a result, fighters with a higher gravity stat tend to have poorer endurance, due to the higher gravity resulting in a longer travel distance at a higher speed, and thus making a character get KO'd easier, even if there is no visible cue of it (such as a "deadly blow" effect in ''Smash 4''). Depending on the character, it also takes effect on how difficult is the character to [[combo]], with characters with higher gravity being easier to combo. All of these factors help keeping characters with low weight but high gravity (most notably [[Fox]]) from having disproportionally high vertical endurance, and normalizes the effect of multi-hit moves on them, though it also hinders their poor horizontal endurance even further. | |||
Gravity also affects how high a character is able to [[jump]]; two characters with the same jump force will not jump the same height if they have different gravity. | Gravity also affects how high a character is able to [[jump]]; two characters with the same jump force will not jump the same height if they have different gravity. | ||
In '' | In ''Smash 4'', a character's gravity can be altered by using the [[equipment]] bonus effects, Thistle Jump or Anchor Jump, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's falling speed. | ||
== | ==''[[Super Smash Bros.]]'' gravity values== | ||
Source: [http://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/page-16] | Source: [http://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/page-16] | ||
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== | ==''[[Super Smash Bros. Melee]]'' gravity values== | ||
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!Rank!!Character!!Gravity | !Rank!!Character!!Gravity | ||
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*[[Sandbag]] has a gravity of 0.05. | *[[Sandbag]] has a gravity of 0.05. | ||
== | ==''[[Super Smash Bros. Brawl]]'' gravity values== | ||
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!Rank!!Character!!Gravity | !Rank!!Character!!Gravity | ||
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*Sheik is the only veteran to have her gravity increased from ''Melee'' to ''Brawl''. | *Sheik is the only veteran to have her gravity increased from ''Melee'' to ''Brawl''. | ||
== | ==''[[Super Smash Bros. 4]]'' gravity values== | ||
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!Rank!!Character!!Gravity | !Rank!!Character!!Gravity | ||
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==Trivia== | ==Trivia== | ||
*Not counting Giga Bowser, [[Fox]] holds the distinction of being the character with the highest gravity value in all games. | *Not counting Giga Bowser, [[Fox]] holds the distinction of being the character with the highest gravity value in all games. | ||
*Lucas is the only character from the transition from ''Brawl'' to '' | *Lucas is the only character from the transition from ''Brawl'' to ''Smash 4'' to have his gravity value kept the same. | ||
*Sheik is the only character | *Sheik is the only character to debut in ''Melee'' whose gravity has been increased in each of her appearances. | ||
==See also== | ==See also== | ||
*[[Air acceleration]] | |||
*[[Air speed]] | *[[Air speed]] | ||
*[[Falling speed]] | |||
*[[Weight]] | |||
[[Category:Game physics]] | [[Category:Game physics]] | ||
[[Category:Character attributes]] | [[Category:Character attributes]] |