Peach (SSB4): Difference between revisions

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*{{nerf|Forward aerial and back aerials auto-cancel later.}}
*{{nerf|Forward aerial and back aerials auto-cancel later.}}
*{{nerf|Back aerial's initial hit deals less damage (13%/14% → 12%) with its knockback compensated however.}}
*{{nerf|Back aerial's initial hit deals less damage (13%/14% → 12%) with its knockback compensated however.}}
*{{buff|Peach gained a new [[up aerial]]: an arm swipe that draws a rainbow. It consists of two hits dealing 4% and 6% respectively. It has greater reach, a disjointed [[hitbox]], and better [[juggling]] abilities. The first hit has a very weak [[unconventional meteor smash|meteor smash]] that allows Peach to follow up with an attack that comes out on frame 10 or below, if she cancels it into the ground quickly.}}
*{{buff|Peach gained a new [[up aerial]]: an arm swipe that draws a rainbow. It consists of two hits dealing 4% and 6% respectively. It has greater reach, a disjointed [[hitbox]], and better [[juggling]] abilities. The first hit allows Peach to follow up with an attack that comes out on frame 10 or below, if she cancels it into the ground quickly.}}
*{{nerf|New up aerial deals less damage (11%/12%/13% → 10%) and its knockback was not compensated properly, making it weaker.}}
*{{nerf|New up aerial deals less damage (11%/12%/13% → 10%) and its knockback was not compensated properly, making it weaker.}}
*{{nerf|[[Down aerial]] deals less (14% → 11%).}}
*{{nerf|[[Down aerial]] deals less (14% → 11%).}}
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|neutraldesc=Slaps the enemy twice.
|neutraldesc=Slaps the enemy twice.
|ftiltname= 
|ftiltname= 
|ftiltdmg=8% (sweet spot) / 7% (sour spot)
|ftiltdmg=7% (early, clean leg), 8% (clean foot), 6% (late)
|ftiltdesc=Kicks forward 180 degrees from low to high.
|ftiltdesc=Kicks forward 180 degrees from low to high.
|utiltname= 
|utiltname= 
|utiltdmg=10% (body) / 8% (blast)
|utiltdmg=10% (body), 8% (blast)
|utiltdesc=Arm extended upward and a pink heart blasts above her head, dealing damage.
|utiltdesc=Arm extended upward and a pink heart blasts above her head, dealing damage.
|dtiltname= 
|dtiltname= 
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|dashdesc=Strikes with both arms extended forward, then quickly spreads her arms out. Unlike in Brawl, the first hit's knockback never grows, so both hits nearly always connect. Second hit has some knockback.
|dashdesc=Strikes with both arms extended forward, then quickly spreads her arms out. Unlike in Brawl, the first hit's knockback never grows, so both hits nearly always connect. Second hit has some knockback.
|fsmashname= 
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBB|15}} (club), {{ChargedSmashDmgSSBB|18}} (pan), {{ChargedSmashDmgSSBB|13}} (racket)
|fsmashdmg={{ChargedSmashDmgSSB4|15}} (club), {{ChargedSmashDmgSSB4|18}} (pan), {{ChargedSmashDmgSSB4|13}} (racket)
|fsmashdesc=Strikes with a bludgeon, cycling regularly between a golf club, frying pan, or a tennis racket.  Each weapon has different properties - the frying pan has more vertical knockback (and the most damge), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback.
|fsmashdesc=Strikes with a bludgeon, cycling regularly between a golf club, frying pan, or a tennis racket.  Each weapon has different properties - the frying pan has more vertical knockback (and the most damge), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback.
|usmashname= 
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBB|15}} (body) / {{ChargedSmashDmgSSBB|12}} (hand)
|usmashdmg={{ChargedSmashDmgSSB4|17}} (clean arm), {{ChargedSmashDmgSSB4|15}} (clean body), {{ChargedSmashDmgSSB4|12}} (clean sides), {{ChargedSmashDmgSSB4|10}} (late body), {{ChargedSmashDmgSSB4|12}} (late hand)
|usmashdesc=Raises arm and twirls a pink ribbon. Powerful vertical knockback. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to her arm).
|usmashdesc=Raises arm and twirls a pink ribbon. Powerful vertical knockback. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to her arm).
|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBB|2}}/{{ChargedSmashDmgSSBB|3}} x5
|dsmashdmg={{ChargedSmashDmgSSB4|2}} (hits 1-4 center), {{ChargedSmashDmgSSB4|3}} (hits 1-4 edges), {{ChargedSmashDmgSSB4|3}} (hit 5)
|dsmashdesc=Spins dress around like a blade, slashing whoever gets caught in it. Decent knockback (lower than Melee's, higher than Brawl's).
|dsmashdesc=Spins dress around like a blade, slashing whoever gets caught in it. Decent knockback (lower than Melee's, higher than Brawl's).
|nairname= 
|nairname= 
|nairdmg=13% (clean) / 6% (late)
|nairdmg=13% (clean), 6% (late arms), 5% (late body)
|nairdesc=Spins around at an angle with arms extended, dealing damage to her left and right sides.
|nairdesc=Spins around at an angle with arms extended, dealing damage to her left and right sides.
|fairname= 
|fairname= 
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|fairdesc=Peach grabs the crown off her head and strikes with it in a vertical arc. Some startup lag and a lot of ending lag. A visible flash occurs at the start of her swing. Great knockback.
|fairdesc=Peach grabs the crown off her head and strikes with it in a vertical arc. Some startup lag and a lot of ending lag. A visible flash occurs at the start of her swing. Great knockback.
|bairname= 
|bairname= 
|bairdmg=12%
|bairdmg=12% (clean), 7% (late)
|bairdesc=Peach strikes behind her with her butt. Low startup lag, making it quicker than her forward aerial, but has notable ending lag.
|bairdesc=Peach strikes behind her with her butt. Low startup lag, making it quicker than her forward aerial, but has notable ending lag.
|uairname= 
|uairname= 
|uairdmg=4% (hit 1), 6% (hit 2)
|uairdmg=4% (hit 1), 6% (hit 2)
|uairdesc=Strikes above her head with arms from left to right, creating rainbow trails and launching targets upward. Good for juggles. First hit meteor smashes very weakly with set knockback and can follow up into a attacks, if she cancels it very quickly to the ground.  
|uairdesc=Strikes above her head with arms from left to right, creating rainbow trails and launching targets upward. Good for juggles. First hit is very weak with set knockback and can follow up into other attacks, if she cancels it very quickly to the ground.  
|dairname= 
|dairname= 
|dairdmg=2% (hits 1-3), 5% (hit 4)
|dairdmg=2% (hits 1-3 leg), 1% (hits 1-3 body), 5% (hit 4)
|dairdesc=Kicks straight downwards four times. Long duration. Fourth kick has some vertical knockback.
|dairdesc=Kicks straight downwards four times. Long duration. Fourth kick has some vertical knockback.
|grabname= 
|grabname= 
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|dthrowdesc=Puts opponent lying face-up on the ground and sits on him/her, creating upwards knockback. Great for combos.
|dthrowdesc=Puts opponent lying face-up on the ground and sits on him/her, creating upwards knockback. Great for combos.
|floorfname= 
|floorfname= 
|floorfdmg=8% (hit 2 legs) / 6% (otherwise)?
|floorfdmg=7%
|floorfdesc=Swirls around in a similar fashion to Mario's down smash. Unusually for a floor attack, part of it does more than 6% damage.
|floorfdesc=Swirls around in a similar fashion to Mario's down smash.
|floorbname= 
|floorbname= 
|floorbdmg=6%?
|floorbdmg=7%
|floorbdesc=Peach swings her legs around.
|floorbdesc=Peach swings her legs around.
|floortname= 
|floortname= 
|floortdmg=5%?
|floortdmg=5%
|floortdesc=Two kicks to either side.
|floortdesc=Two kicks to either side.
|edgename= 
|edgename= 
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|nspage=Toad (move)
|nspage=Toad (move)
|nsdefname=Toad
|nsdefname=Toad
|nsdefdmg=2% (hits 1-9)
|nsdefdmg=2% (per hit)
|nsdefdesc=Toad is equipped by Peach and used as an unwilling [[Counterattack|counter]]. In other words, he absorbs damage dealt to his princess before releasing it back.
|nsdefdesc=Toad is equipped by Peach and used as an unwilling [[Counterattack|counter]]. In other words, he absorbs damage dealt to his princess before releasing it back.
|nsc1name=Sleepy Toad
|nsc1name=Sleepy Toad
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|nsc1desc=Sleepy Toad comes out faster and releases bubbles to inflict the [[Asleep|sleep]] status ailment for a brief amount of time to grounded opponents. Airborne opponents will be pushed back. Sleep duration lasts longer at high percentages. It has slightly slower ending lag.
|nsc1desc=Sleepy Toad comes out faster and releases bubbles to inflict the [[Asleep|sleep]] status ailment for a brief amount of time to grounded opponents. Airborne opponents will be pushed back. Sleep duration lasts longer at high percentages. It has slightly slower ending lag.
|nsc2name=Grumpy Toad
|nsc2name=Grumpy Toad
|nsc2dmg=1% (hits 1-9)
|nsc2dmg=2.5% (per-hit near), 1.2% (per-hit clean far), 1.0% (per-hit late far)
|nsc2desc=Grumpy Toad, unlike regular Toad and Sleepy Toad, doesn't act like a counter. Instead, he automatically releases spores to deal minor damage to opponents.
|nsc2desc=Grumpy Toad, unlike regular Toad and Sleepy Toad, doesn't act like a counter. Instead, he automatically releases spores to deal minor damage to opponents.
|ssdefname=Peach Bomber
|ssdefname=Peach Bomber
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|ssc2desc=Flying Peach Bomber travels upward in addition of farther forward. It is harder to land, but it deals more knockback and damage (12%, up from 10%).
|ssc2desc=Flying Peach Bomber travels upward in addition of farther forward. It is harder to land, but it deals more knockback and damage (12%, up from 10%).
|usdefname=Peach Parasol
|usdefname=Peach Parasol
|usdefdmg=1-3% (hit 1), 1% (hit 2-4), 4% (hit 5)
|usdefdmg=3% (first hit), 1% (middle hits), 4% (last hit), 3% (open)
|usdefdesc=Peach Parasol allows Peach to perform an upward jump and simultaneously pull out her parasol, jabbing those above her in the process. It can then be used as a directional glide and opened or closed at will.
|usdefdesc=Peach Parasol allows Peach to perform an upward jump and simultaneously pull out her parasol, jabbing those above her in the process. It can then be used as a directional glide and opened or closed at will.
|usc1name=Parasol High Jump
|usc1name=Parasol High Jump
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|usc2name=Light Parasol
|usc2name=Light Parasol
|usc2dmg=3%
|usc2dmg=3%
|usc2desc=Light Parasol decreases Peach's initial jump. However, she gains additional vertical recovery every time she opens up her parasol. This lasts long enough to open it up to four times while airborn. After that duration, Peach will become helpless. <ref>http://www.youtube.com/watch?v=4RP0ZQydDwc&t=13m21s</ref>
|usc2desc=Light Parasol decreases Peach's initial jump. However, she gains additional vertical recovery every time she opens up her parasol. This lasts long enough to open it up to four times while airborne. After that duration, Peach will become helpless. <ref>http://www.youtube.com/watch?v=4RP0ZQydDwc&t=13m21s</ref>
|dsdefname=Vegetable
|dsdefname=Vegetable
|dsdefdmg=Varies
|dsdefdmg=Varies
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|dsc2desc=Heavy Veggie takes longer to be plucked. It flies faster, but may not be thrown as far. It deals considerably more damage and knockback.
|dsc2desc=Heavy Veggie takes longer to be plucked. It flies faster, but may not be thrown as far. It deals considerably more damage and knockback.
|fsname=Peach Blossom
|fsname=Peach Blossom
|fsdmg=0-30%
|fsdmg=30%/20%/10% (hit 1), 0% (hits 2-3)
|fsdesc=Everyone goes to sleep. Sleep duration is notably shorter than in ''Brawl''. Three giant peaches appear, each healing 20%.
|fsdesc=Everyone goes to sleep. Sleep duration is notably shorter than in ''Brawl''. Three giant peaches appear, each healing 20%.
}}
}}