Adventure Mode (SSBM): Difference between revisions

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The player will come to a platform with a [[Super Mushroom]] symbol on it. They will have to fight a team made up of 10 [[Yoshi]]s in a [[locked battle]]. In order to progress, the player must defeat all of the Yoshis. The Yoshis are lighter than usual on most difficulties, so the player should be able to fight the Yoshis off quickly, depending on what difficulty they are using. After the player beats the Yoshis, they will encounter a few more Goombas and Koopas. Finally, the player will see the finishing point flagpole with Toad running back and forth. Simply passing the flag completes the stage. Trophies are collectible in this stage.
The player will come to a platform with a [[Super Mushroom]] symbol on it. They will have to fight a team made up of 10 [[Yoshi]]s in a [[locked battle]]. In order to progress, the player must defeat all of the Yoshis. The Yoshis are lighter than usual on most difficulties, so the player should be able to fight the Yoshis off quickly, depending on what difficulty they are using. After the player beats the Yoshis, they will encounter a few more Goombas and Koopas. Finally, the player will see the finishing point flagpole with Toad running back and forth. Simply passing the flag completes the stage. Trophies are collectible in this stage.
{{Melee1PCPUData|opponent=Yoshi Team|VE-lvl=1|VE-off=0.40x|VE-def=4.50x|E-lvl=2|E-off=0.50x|E-def=4.00x|N-lvl=4|N-off=0.60x|N-def=3.20x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}


===Part 2: Team [[Mario]] and [[Peach]] Battle===
===Part 2: Team [[Mario]] and [[Peach]] Battle===
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Beating Adventure mode with a "2" in the seconds place (ex. 3:32:00) will initiate a cutscene where Luigi [[footstool]]s over Mario onto the castle's roof, resulting in the fight being against Luigi and Peach instead of Mario and Peach. Luigi fights similarly, though his misuse of the [[Green Missile]] can be used to the player's advantage, as it limits his vertical recovery. Defeating the pair in under a minute and completing the rest of Adventure Mode without continuing will result in getting the chance to unlock Luigi.
Beating Adventure mode with a "2" in the seconds place (ex. 3:32:00) will initiate a cutscene where Luigi [[footstool]]s over Mario onto the castle's roof, resulting in the fight being against Luigi and Peach instead of Mario and Peach. Luigi fights similarly, though his misuse of the [[Green Missile]] can be used to the player's advantage, as it limits his vertical recovery. Defeating the pair in under a minute and completing the rest of Adventure Mode without continuing will result in getting the chance to unlock Luigi.
{|
|
{{Melee1PCPUData|opponent=Mario/Luigi|VE-lvl=0|VE-off=0.80x|VE-def=1.40x|E-lvl=3|E-off=0.94x|E-def=1.12x|N-lvl=5|N-off=1.00x|N-def=1.07x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}
|
{{Melee1PCPUData|opponent=Peach|VE-lvl=0|VE-off=0.80x|VE-def=1.40x|E-lvl=3|E-off=0.94x|E-def=1.12x|N-lvl=4|N-off=1.00x|N-def=1.07x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}
|}


==Stage 2: [[Kongo Jungle]]==
==Stage 2: [[Kongo Jungle]]==
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===Part 1: Tiny [[Donkey Kong]] Team Battle===
===Part 1: Tiny [[Donkey Kong]] Team Battle===


The player must defeat two tiny Donkey Kongs in Kongo Jungle. Tiny characters are light and are easier to KO on low percentages, but their small size means they can be hard to hit. At normal or higher difficulties, these tiny Donkey Kongs are harder to KO. The best way to KO them is to throw them upwards on lower difficulties. On higher difficulties, the best way to KO them is to use an attack that can meteor smash or spike. Also, the two tiny Donkey Kongs can easily [[self destruct]] on higher difficulties by having the player use a forward smash near the ledge when the tiny Donkey Kongs are in the air, trying to jump back from the rock to the raft. The tiny Donkey Kongs will then [[air dodge]] and fall [[helpless]] until they are KO'd by the bottom blast line.  
The player must defeat two tiny Donkey Kongs in Kongo Jungle. Tiny characters are light and are easier to KO on low percentages, but their small size means they can be hard to hit. At normal or higher difficulties, these tiny Donkey Kongs are harder to KO. The best way to KO them is to throw them upwards on lower difficulties. On higher difficulties, the best way to KO them is to use an attack that can meteor smash or spike. Also, the two tiny Donkey Kongs can easily [[self destruct]] on higher difficulties by having the player use a forward smash near the ledge when the tiny Donkey Kongs are in the air, trying to jump back from the rock to the raft. The tiny Donkey Kongs will then [[air dodge]] and fall [[helpless]] until they are KO'd by the bottom blast line.
 
{|
|
{{Melee1PCPUData|opponent=Tiny DK 1|VE-lvl=1|VE-off=0.80x|VE-def=1.40x|E-lvl=2|E-off=1.00x|E-def=0.90x|N-lvl=4|N-off=1.10x|N-def=0.70x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}
|
{{Melee1PCPUData|opponent=Tiny DK 2|VE-lvl=1|VE-off=0.80x|VE-def=1.40x|E-lvl=2|E-off=1.00x|E-def=0.90x|N-lvl=3|N-off=1.10x|N-def=0.70x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}
|}


===Part 2: Giant Donkey Kong Battle===
===Part 2: Giant Donkey Kong Battle===


Part two pits the player against [[Giant Donkey Kong]] on [[Jungle Japes]]. Giant characters weigh more and are harder to KO, but they are bigger targets. Giant Donkey Kong is not the brightest computer player either, and may trap himself beneath the stage for an easy [[self-destruct]]. Sometimes, DK gets KO'd when he hangs where the [[Klaptrap]]s jump at. Beating this match will let the player proceed to the next stage.
Part two pits the player against [[Giant Donkey Kong]] on [[Jungle Japes]]. Giant characters weigh more and are harder to KO, but they are bigger targets. Giant Donkey Kong is not the brightest computer player either, and may trap himself beneath the stage for an easy [[self-destruct]]. Sometimes, DK gets KO'd when he hangs where the [[Klaptrap]]s jump at. Beating this match will let the player proceed to the next stage.
{{Melee1PCPUData|opponent=Giant DK|VE-lvl=1|VE-off=0.60x|VE-def=3.80x|E-lvl=3|E-off=0.80x|E-def=2.50x|N-lvl=5|N-off=0.90x|N-def=2.00x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}


==Stage 3: [[Underground Maze]]==
==Stage 3: [[Underground Maze]]==
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The Underground Maze is infested with [[ReDead]]s, [[Octorok]]s, and [[Like Like]]s. These enemies can cause heavy damage, especially the ReDeads, which a Link in the next room can then exploit for a KO. The Underground Maze is large and easy to become lost in, with one area that has lava, which has a similar effect to touching the acid on the [[Brinstar]] stage. The player can collect trophies on the way.
The Underground Maze is infested with [[ReDead]]s, [[Octorok]]s, and [[Like Like]]s. These enemies can cause heavy damage, especially the ReDeads, which a Link in the next room can then exploit for a KO. The Underground Maze is large and easy to become lost in, with one area that has lava, which has a similar effect to touching the acid on the [[Brinstar]] stage. The player can collect trophies on the way.
{{Melee1PCPUData|opponent=Links|VE-lvl=1|VE-off=0.70x|VE-def=1.60x|E-lvl=3|E-off=0.80x|E-def=1.40x|N-lvl=5|N-off=0.90x|N-def=1.20x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}


===Part 2: [[Zelda (SSBM)|Zelda]]/[[Sheik (SSBM)|Sheik]] Battle===
===Part 2: [[Zelda (SSBM)|Zelda]]/[[Sheik (SSBM)|Sheik]] Battle===
In part two the player battles against Zelda or Sheik in the [[Temple]] stage. Winning allows the player to progress to the next stage.
In part two the player battles against Zelda or Sheik in the [[Temple]] stage. Winning allows the player to progress to the next stage.
{{Melee1PCPUData|opponent=Zelda/Sheik|VE-lvl=2|VE-off=0.80x|VE-def=1.25x|E-lvl=6|E-off=0.90x|E-def=1.10x|N-lvl=8|N-off=1.00x|N-def=1.00x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}


==Stage 4: [[Brinstar]]==
==Stage 4: [[Brinstar]]==
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The player battles Samus on the [[Planet Zebes: Brinstar]] stage. This is a basic fight with no gimmicks.
The player battles Samus on the [[Planet Zebes: Brinstar]] stage. This is a basic fight with no gimmicks.
{{Melee1PCPUData|opponent=Samus|VE-lvl=2|VE-off=0.80x|VE-def=1.30x|E-lvl=5|E-off=0.90x|E-def=1.10x|N-lvl=7|N-off=1.00x|N-def=1.00x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}


===Part 2: Escape Zebes===
===Part 2: Escape Zebes===
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When the player first arrives at this level they will be pitted against a single [[Kirby]] in a standard one-on-one match, taking place on [[Green Greens]].
When the player first arrives at this level they will be pitted against a single [[Kirby]] in a standard one-on-one match, taking place on [[Green Greens]].


===Part 2: Team Kirby Battle===
{{Melee1PCPUData|opponent=Kirby|VE-lvl=2|VE-off=0.80x|VE-def=1.70x|E-lvl=4|E-off=1.00x|E-def=1.30x|N-lvl=6|N-off=1.20x|N-def=1.10x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}


[[File:Giantkirby copy.jpg|thumb||A picture of Giant Kirby's entrance.]]
===Part 2: Kirby Team Battle===


The player battles against various Kirbies who each possess different [[Copy abilities (SSBM)|character abilities]]. The battle once again takes place on Green Greens and the player has 4 minutes to complete it. The Kirbies' different abilities are chosen at random, but no two will possess the same ability in the same match, and only the abilities of currently-unlocked characters are chosen. On easier difficulties, the Kirbies are lighter and are extremely easy to knock out. On harder difficulties, the Kirbies are heavier and more aggressive, and harder to knock out.
The player battles against various Kirbies who each possess different [[Copy abilities (SSBM)|character abilities]]. The battle once again takes place on Green Greens and the player has 4 minutes to complete it. The Kirbies' different abilities are chosen at random, but no two will possess the same ability in the same match, and only the abilities of currently-unlocked characters are chosen. On easier difficulties, the Kirbies are lighter and are extremely easy to knock out. On harder difficulties, the Kirbies are heavier and more aggressive, and harder to knock out.
{{Melee1PCPUData|opponent=Kirby Team|VE-lvl=1|VE-off=0.60x|VE-def=5.00x|E-lvl=3|E-off=0.70x|E-def=4.00x|N-lvl=4|N-off=0.80x|N-def=3.00x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}


===Part 3 (optional): Giant Kirby Battle===
===Part 3 (optional): Giant Kirby Battle===
[[Image:Giantkirby copy.jpg|thumb|Giant Kirby's entrance.]]
If the player defeated the first Kirby and the Kirby team in less than 31 seconds each (the timer can go as much as 0.99 seconds past 30 seconds), they will be given the chance to fight a giant Kirby. Defeating the Giant Kirby will award the '''Giant Kirby KO''' [[bonus points|bonus]].
If the player defeated the first Kirby and the Kirby team in less than 31 seconds each (the timer can go as much as 0.99 seconds past 30 seconds), they will be given the chance to fight a giant Kirby. Defeating the Giant Kirby will award the '''Giant Kirby KO''' [[bonus points|bonus]].
{{Melee1PCPUData|opponent=Giant Kirby|VE-lvl=2|VE-off=0.70x|VE-def=2.40x|E-lvl=4|E-off=0.75x|E-def=1.80x|N-lvl=6|N-off=0.80x|N-def=1.30x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}


==Stage 6: [[Corneria]]==
==Stage 6: [[Corneria]]==
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The player will have 4 minutes to defeat Fox on [[Corneria]]. Fox acts very defensively in this fight; the higher the difficulty, the more likely he is to simply run to the other end of the stage and only attack if approached. Defeating Fox will allow the player to progress to the second part of the stage.
The player will have 4 minutes to defeat Fox on [[Corneria]]. Fox acts very defensively in this fight; the higher the difficulty, the more likely he is to simply run to the other end of the stage and only attack if approached. Defeating Fox will allow the player to progress to the second part of the stage.
{{Melee1PCPUData|opponent=Fox 1|VE-lvl=2|VE-off=0.80x|VE-def=1.80x|E-lvl=4|E-off=0.90x|E-def=1.50x|N-lvl=5|N-off=1.00x|N-def=1.30x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}


===Part 2: Fox Reborn Battle===
===Part 2: Fox Reborn Battle===
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====Alternate part 2: [[Falco]] Battle====
====Alternate part 2: [[Falco]] Battle====


If the player has unlocked Falco, they will sometimes fight him instead (chosen at random). Falco's tactics are very similar to Fox's.
If the player has unlocked Falco, they will sometimes fight him instead (chosen at random). Falco's tactics are identical to Fox's.
 
{{Melee1PCPUData|opponent=Fox 2/Falco|VE-lvl=2|VE-off=0.60x|VE-def=2.10x|E-lvl=4|E-off=0.70x|E-def=1.80x|N-lvl=6|N-off=0.90x|N-def=1.40x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}


==Stage 7: [[Pokémon Stadium]]==
==Stage 7: [[Pokémon Stadium]]==
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The player will battle a team of twelve Pokémon. Most of the opponents will be {{SSBM|Pikachu}}, though if {{SSBM|Jigglypuff}} and {{SSBM|Pichu}} have been unlocked, a minority of them will also appear. The only [[item]]s that appear on the stage are [[Poké Ball]]s, with more appearing on lower difficulties.
The player will battle a team of twelve Pokémon. Most of the opponents will be {{SSBM|Pikachu}}, though if {{SSBM|Jigglypuff}} and {{SSBM|Pichu}} have been unlocked, a minority of them will also appear. The only [[item]]s that appear on the stage are [[Poké Ball]]s, with more appearing on lower difficulties.
{{Melee1PCPUData|opponent=Pikachu/Jigglypuff/Pichu|VE-lvl=1|VE-off=0.60x|VE-def=4.20x|E-lvl=4|E-off=0.78x|E-def=3.20x|N-lvl=5|N-off=0.88x|N-def=2.00x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}


==Stage 8: F-Zero Grand Prix==
==Stage 8: F-Zero Grand Prix==
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The player will have 4 minutes to defeat [[Captain Falcon]] on [[Mute City]]. This battle is no different from the individual character battles that the player fought earlier. Defeating Captain Falcon will allow the player to progress to stage 9.
The player will have 4 minutes to defeat [[Captain Falcon]] on [[Mute City]]. This battle is no different from the individual character battles that the player fought earlier. Defeating Captain Falcon will allow the player to progress to stage 9.
{{Melee1PCPUData|opponent=Captain Falcon|VE-lvl=3|VE-off=0.80x|VE-def=1.50x|E-lvl=6|E-off=1.00x|E-def=1.10x|N-lvl=8|N-off=1.10x|N-def=1.00x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}


==Stage 9: [[Onett]]==
==Stage 9: [[Onett]]==
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The player's goal is to defeat three [[Ness]]es in 4 minutes. The only [[item]] that will appear on the stage is [[Mr. Saturn]], and in copious amounts. The Nesses will grab the Mr. Saturns and lug them at the player. The Nesses rarely attack the player's character on lower difficulties. Instead, they travel around the stage to collect Mr. Saturns and throw them at the player. They will still attack the player comes near. On higher difficulties, the Nesses will attack the players until Mr. Saturn appears. Defeating all three Nesses will allow the player to progress to the next stage.
The player's goal is to defeat three [[Ness]]es in 4 minutes. The only [[item]] that will appear on the stage is [[Mr. Saturn]], and in copious amounts. The Nesses will grab the Mr. Saturns and lug them at the player. The Nesses rarely attack the player's character on lower difficulties. Instead, they travel around the stage to collect Mr. Saturns and throw them at the player. They will still attack the player comes near. On higher difficulties, the Nesses will attack the players until Mr. Saturn appears. Defeating all three Nesses will allow the player to progress to the next stage.
{|
|
{{Melee1PCPUData|opponent=Ness 1|VE-lvl=1|VE-off=0.70x|VE-def=1.90x|E-lvl=3|E-off=0.80x|E-def=1.50x|N-lvl=5|N-off=0.90x|N-def=1.30x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}
|
{{Melee1PCPUData|opponent=Ness 2|VE-lvl=1|VE-off=0.70x|VE-def=1.90x|E-lvl=3|E-off=0.80x|E-def=1.50x|N-lvl=4|N-off=0.90x|N-def=1.30x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}
|
{{Melee1PCPUData|opponent=Ness 3|VE-lvl=1|VE-off=0.70x|VE-def=1.90x|E-lvl=2|E-off=0.80x|E-def=1.50x|N-lvl=4|N-off=0.90x|N-def=1.30x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}
|}


==Stage 10: [[Icicle Mountain]]==
==Stage 10: [[Icicle Mountain]]==
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Oddly, the player can also force the stage upwards a bit by landing on high platforms; skilled players can use this to maniputate the stage's layout in order to get a good setup for the Ice Climbers battle, or simply force the Ice Climbers off the screen.
Oddly, the player can also force the stage upwards a bit by landing on high platforms; skilled players can use this to maniputate the stage's layout in order to get a good setup for the Ice Climbers battle, or simply force the Ice Climbers off the screen.
{{Melee1PCPUData|opponent=Ice Climbers|VE-lvl=1|VE-off=0.80x|VE-def=1.90x|E-lvl=3|E-off=0.85x|E-def=1.40x|N-lvl=4|N-off=0.90x|N-def=1.30x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}


==Stage 11: [[Battlefield]]==
==Stage 11: [[Battlefield]]==
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===Part 1: Fighting Wire Frames Battle===
===Part 1: Fighting Wire Frames Battle===
In the first part of this stage, the player must defeat fifteen large [[Fighting Wire Frames]] in reduced gravity. Other than the lower gravity and the Wire Frames being big (but still lightweight as usual), the fight is rather basic.
In the first part of this stage, the player must defeat fifteen large [[Fighting Wire Frames]] in reduced gravity. Other than the lower gravity and the Wire Frames being big (but still lightweight as usual), the fight is rather basic.
{{Melee1PCPUData|opponent=Wire Frames|VE-lvl=1|VE-off=0.50x|VE-def=4.20x|E-lvl=3|E-off=0.60x|E-def=3.70x|N-lvl=5|N-off=0.70x|N-def=2.80x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}


===Part 2: Metal Mario Battle/Metal Bros. Battle===
===Part 2: Metal Mario Battle/Metal Bros. Battle===
In the second part, the player must battle [[Metal Mario]]. If Luigi is unlocked, then [[Metal Luigi]] will appear alongside Metal Mario. Defeating both causes the player to win the Metal Bros. KO bonus.
In the second part, the player must battle [[Metal Mario]]. If Luigi is unlocked, then [[Metal Luigi]] will appear alongside Metal Mario. Defeating both causes the player to win the Metal Bros. KO bonus.
{|
|
{{Melee1PCPUData|opponent=Metal Mario|VE-lvl=1|VE-off=0.70x|VE-def=1.90x|E-lvl=3|E-off=0.90x|E-def=1.50x|N-lvl=5|N-off=1.00x|N-def=1.30x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}
|
{{Melee1PCPUData|opponent=Metal Luigi|VE-lvl=1|VE-off=0.70x|VE-def=1.90x|E-lvl=2|E-off=0.90x|E-def=1.50x|N-lvl=3|N-off=1.00x|N-def=1.30x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}
|}


==Stage 12: [[Final Destination]]==
==Stage 12: [[Final Destination]]==
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[[File:Giant Bowser Melee.jpg|thumb|Link fights against a Giant Bowser.]]
[[File:Giant Bowser Melee.jpg|thumb|Link fights against a Giant Bowser.]]
In the first part of this stage, the player must battle [[Giant Bowser]]. On Normal difficulty and higher, Giant Bowser will [[Palette swap (SSBM)#Bowser|have a black shell]], though this does not guarantee that the player will continue to the bonus stage.
In the first part of this stage, the player must battle [[Giant Bowser]]. On Normal difficulty and higher, Giant Bowser will [[Palette swap (SSBM)#Bowser|have a black shell]], though this does not guarantee that the player will continue to the bonus stage.
{{Melee1PCPUData|opponent=Giant Bowser|VE-lvl=2|VE-off=0.70x|VE-def=1.30x|E-lvl=4|E-off=0.93x|E-def=1.15x|N-lvl=6|N-off=1.00x|N-def=1.05x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}


===Part 2 (bonus): Giga Bowser Battle===
===Part 2 (bonus): Giga Bowser Battle===
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Once the player meets these conditions, the player is placed into the fray against Giga Bowser. Giga Bowser is a monstrous adversary; his weight is tremendous, requiring at least 200% damage to even get him within [[gimp]]ing range and near 300% for a legitimate KO opportunity, and substantial damage is required for him to even [[flinch]] from some attacks. Defeating him with give the player the "Giga Bowser KO" bonus, adding 100,000 points to their score; defeating him without using a continue also gives the player the Giga Bowser trophy.
Once the player meets these conditions, the player is placed into the fray against Giga Bowser. Giga Bowser is a monstrous adversary; his weight is tremendous, requiring at least 200% damage to even get him within [[gimp]]ing range and near 300% for a legitimate KO opportunity, and substantial damage is required for him to even [[flinch]] from some attacks. Defeating him with give the player the "Giga Bowser KO" bonus, adding 100,000 points to their score; defeating him without using a continue also gives the player the Giga Bowser trophy.
{{Melee1PCPUData|opponent=Giga Bowser|VE-lvl=—|VE-off=—|VE-def=—|E-lvl=—|E-off=—|E-def=—|N-lvl=7|N-off=1.35x|N-def=0.58x|H-lvl=|H-off=|H-def=|VH-lvl=|VH-off=|VH-def=}}


==Rewards==
==Rewards==