Critical Hit: Difference between revisions

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Critical hits are a staple feature of many role-playing video games (including other series seen in ''Smash'', such as {{uv|Pokemon}}, {{uv|EarthBound}}, {{uv|Final Fantasy}}, {{uv|Xenoblade Chronicles}}, and {{uv|Dragon Quest}}). They are generally rare attacks that have a certain chance of occurrence, with the payoff usually being an increase to the amount of damage dealt, e.g. doubling the current amount. In {{uv|Fire Emblem}}, critical hits inflict three times the damage that a normal strike would (with the exception of ''[[fireemblemwiki:Fire Emblem: Genealogy of the Holy War|Genealogy of the Holy War]]'' and ''[[fireemblemwiki:Fire Emblem: Thracia 776|Thracia 776]]''), and the odds of executing them are based on the unit's [[fireemblemwiki:Skill (stat)|skill stat]] and on the properties of the weapon they wield. The Critical Hit Final Smashes reflect the source material's extreme power — often far more than enough to kill an enemy in a single hit — with their high damage output and, in particular, the extremely high knockback of Marth and Lucina's shared version.
Critical hits are a staple feature of many role-playing video games (including other series seen in ''Smash'', such as {{uv|Pokemon}}, {{uv|EarthBound}}, {{uv|Final Fantasy}}, {{uv|Xenoblade Chronicles}}, and {{uv|Dragon Quest}}). They are generally rare attacks that have a certain chance of occurrence, with the payoff usually being an increase to the amount of damage dealt, e.g. doubling the current amount. In {{uv|Fire Emblem}}, critical hits inflict three times the damage that a normal strike would (with the exception of ''[[fireemblemwiki:Fire Emblem: Genealogy of the Holy War|Genealogy of the Holy War]]'' and ''[[fireemblemwiki:Fire Emblem: Thracia 776|Thracia 776]]''), and the odds of executing them are based on the unit's [[fireemblemwiki:Skill (stat)|skill stat]] and on the properties of the weapon they wield. The Critical Hit Final Smashes reflect the source material's extreme power — often far more than enough to kill an enemy in a single hit — with their high damage output and, in particular, the extremely high knockback of Marth and Lucina's shared version.


Executing a critical hit in ''Fire Emblem'' is almost always accompanied with a distinctive, flashy attacking animation, and these animations form the basis of each of the two Critical Hit Final Smashes. Marth and Lucina's shared version loosely resembles Marth's animation when performing a critical hit with Falchion, {{s|fireemblemwiki|Mercurius}} or a {{s|fireemblemwiki|rapier}} in ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''. Roy's Critical Hit is a near-exact match for his attacking animation while wielding the [[fireemblemwiki:Binding Blade (weapon)|Binding Blade]] in ''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}'', right down to the airborne version's recovery flip, performed in all cases in his game of origin when Roy sheaths the sword after striking; this animation is identical for all attacks he makes with the Binding Blade, although it only catches on fire, as it does in ''Smash'', for critical hits and long-ranged attacks.
Executing a critical hit in ''Fire Emblem'' is almost always accompanied with a distinctive, flashy attacking animation, and these animations form the basis of each of the Critical Hit Final Smashes. Marth and Lucina's shared version loosely resembles Marth's animation when performing a critical hit with Falchion, {{s|fireemblemwiki|Mercurius}} or a {{s|fireemblemwiki|rapier}} in ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''. Roy's Critical Hit is a near-exact match for his attacking animation while wielding the [[fireemblemwiki:Binding Blade (weapon)|Binding Blade]] in ''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}'', right down to the airborne version's recovery flip, performed in all cases in his game of origin when Roy sheaths the sword after striking; this animation is identical for all attacks he makes with the Binding Blade, although it only catches on fire, as it does in ''Smash'', for critical hits and long-ranged attacks.


The gauges that appear with Critical Hit are a nod to the {{s|fireemblemwiki|hit point}} health system used in ''Fire Emblem'', and are designed to resemble the HP gauges used in specific games. In ''Brawl'', Marth's gauge resembles that of ''[[Fire Emblem: Mystery of the Emblem]]'', and contains 52 units of HP, matching the maximum possible amount of HP in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'' (though their remakes increased this to 60). From ''Smash 4'' onward, the gauge used for all three characters is patterned after that of ''{{s|fireemblemwiki|Fire Emblem Awakening}}'' and counts 80 units of HP, again matching the maximum possible HP in that game under ordinary circumstances.
The gauges that appear with Critical Hit are a nod to the {{s|fireemblemwiki|hit point}} health system used in ''Fire Emblem'', and are designed to resemble the HP gauges used in specific games. In ''Brawl'', Marth's gauge resembles that of ''[[Fire Emblem: Mystery of the Emblem]]'', and contains 52 units of HP, matching the maximum possible amount of HP in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'' (though their remakes increased this to 60). From ''Smash 4'' onward, the gauge used for all three characters is patterned after that of ''{{s|fireemblemwiki|Fire Emblem Awakening}}'' and counts 80 units of HP, again matching the maximum possible HP in that game under ordinary circumstances.