Tumbling: Difference between revisions

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(Changing to this since it seems like the more appropriate discussion. Nothing I can do about the dumb template formatting unfortunately)
(→‎Reeling: poor merge/move/whatever that would conflate unrelated terms)
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==Reeling==
==Reeling==


{{move|Hitstun]] or [[Knockback]]|Reeling is a hitstun animation, tumbling is a state which a fighter enters after hitstun. The two should not be lumped together}}
[[File:SSBU Reeling Incineroar.png|220px|thumb|{{SSBU|Incineroar}} reeling in ''[[Ultimate]]''.]]
[[File:SSBU Reeling Incineroar.png|220px|thumb|{{SSBU|Incineroar}} reeling in ''[[Ultimate]]''.]]
'''Reeling''' (or '''DamageFlyRoll''') is a state similar to hitstun, except the characters enter a helix motion. In all games, this only occurs once the character is at 100% or more, and occurs 30% of the time. During this state, characters cannot do anything except [[DI]], or tech if they come into contact with a wall or ceiling. Once the knockback diminishes and the character slows down, reeling ends and tumbling begins. Teching is useful for characters with high damage, or during [[Sudden Death]] matches, since being attacked under such circumstances often causes reeling. Reeling can also occur after using the {{b|Bullet Bill|item}}; however, it does not end naturally, and can be canceled by using an [[aerial attack]] or [[air dodge]], or landing.
'''Reeling''' (or '''DamageFlyRoll''') is a state similar to hitstun, except the characters enter a helix motion. In all games, this only occurs once the character is at 100% or more, and occurs 30% of the time. During this state, characters cannot do anything except [[DI]], or tech if they come into contact with a wall or ceiling. Once the knockback diminishes and the character slows down, reeling ends and tumbling begins. Teching is useful for characters with high damage, or during [[Sudden Death]] matches, since being attacked under such circumstances often causes reeling. Reeling can also occur after using the {{b|Bullet Bill|item}}; however, it does not end naturally, and can be canceled by using an [[aerial attack]] or [[air dodge]], or landing.