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Wind: Difference between revisions

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(Great article, amirite? Anyway, this may account for the illusion of a Primid being "faster" than Sonic.)
 
(This ought go into more depth about which battle stages have wind, but I can't do any testing where I am.)
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'''Wind''' is an element of some stages in [[The Subspace Emissary]] that constantly pushes objects. Depending on the direction the wind is blowing, the object will either speed up or slow down.
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==List of stages with wind==
'''Wind''' is an aesthetic element that appears in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. It is present in some stages, where it will blow on characters, sometimes affecting their stance. For example [[Zelda]]'s hair will be blown about in the wind, and [[Link]]'s hat will point in the direction of the wind. Wind appears in stages such as [[Princess Peach's Castle]] and [[Pirate Ship]].
 
Wind is also present in some stages of the [[Subspace Emissary]] that constantly pushes objects. Depending on the direction the wind is blowing, the object will either speed up or slow down.
==List of Subspace Emissary stages with wind==
*[[Battleship Halberd Exterior]]
*[[Battleship Halberd Exterior]]
*[[The Wilds (Part II)]]
*[[The Wilds (Part II)]]
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[[Category:Game Physics]]
[[Category:Game Physics]]

Revision as of 08:22, May 15, 2012

Wind is an aesthetic element that appears in Super Smash Bros. Melee and Super Smash Bros. Brawl. It is present in some stages, where it will blow on characters, sometimes affecting their stance. For example Zelda's hair will be blown about in the wind, and Link's hat will point in the direction of the wind. Wind appears in stages such as Princess Peach's Castle and Pirate Ship.

Wind is also present in some stages of the Subspace Emissary that constantly pushes objects. Depending on the direction the wind is blowing, the object will either speed up or slow down.

List of Subspace Emissary stages with wind

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