Hero (SSBU)/Neutral attack/Hit 2: Difference between revisions
(Added an overview.) |
Raul Retana (talk | contribs) m (Added hitstun) |
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 27: | Line 28: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''+7''' frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 34: | Line 36: | ||
|ks=15 | |ks=15 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=4.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
Line 45: | Line 47: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''+7''' frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 52: | Line 55: | ||
|ks=15 | |ks=15 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=4.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 |
Revision as of 12:34, July 12, 2020
Overview
Hero does a downward slash. Gains 2.4 MP on hit, 2.856 MP on shield. It transitions to Hit 3 on frame 9. It's virtually identical to Hit 1 in every aspect, bar the hitbox being a bit lower. As a result, it is strictly a worse move outside of confirming the 3rd hit.
However, the fact it has the same shield advantage is a strong benefit. The consistency means that mixing up hits 1 and 2 on hit or shield is a valid strategy. On shield, this can mix up opponents looking to use an out of shield option given the -15 shield advantage. It also serves as an extender before going into the grab confirm on hit with Oomph from around 100%. However, using Psyche Up is impossible due to the first hit likely taking the boost, though situations opponents are only hit by this one can happen.
Hitboxes
Timing
Hitboxes | 6-7 |
---|---|
Earliest continuable | 9 |
Interruptible | 26 |
Animation length | 45 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|