Wario (SSB4)/Down smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(The description is a bit overkill, so I scaled it back quite a bit.) |
(→Overview: added more info) |
||
Line 3: | Line 3: | ||
==Overview== | ==Overview== | ||
Wario spins on his rear thrice to attack opponents. This move is relatively weak, being one of the weakest down smashes in the game, and the later hits get even weaker, but can still KO at reasonable percentages. Coupled with the mediocre hitbox that gets even smaller throughout and the lack of a multi-hit, it is | Wario spins on his rear thrice to attack opponents. This move is relatively weak, being one of the weakest down smashes in the game, and the later hits get even weaker, but can still KO at reasonable percentages, barring the latest possible hit. Coupled with the mediocre hitbox that gets even smaller throughout and the lack of a multi-hit, it is extremely unsafe on shield or even on hit, due to its low knockback. It does however possess the ability to hit most characters hanging on the ledge, but Wario has better and safer options for hitting opponents on the ledge, such as dash attack or Waft. Relative to Wario's other attacks, it also comes out fairly quickly, especially for a smash attack. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 01:46, July 11, 2019
Overview
Wario spins on his rear thrice to attack opponents. This move is relatively weak, being one of the weakest down smashes in the game, and the later hits get even weaker, but can still KO at reasonable percentages, barring the latest possible hit. Coupled with the mediocre hitbox that gets even smaller throughout and the lack of a multi-hit, it is extremely unsafe on shield or even on hit, due to its low knockback. It does however possess the ability to hit most characters hanging on the ledge, but Wario has better and safer options for hitting opponents on the ledge, such as dash attack or Waft. Relative to Wario's other attacks, it also comes out fairly quickly, especially for a smash attack.
Hitboxes
Timing
Charges between | 2-3 |
---|---|
Early hit | 8-17 |
Clean hit | 18-27 |
Late hit | 28-36 |
Interruptible | 68 |
Animation length | 71 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|