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Link (SSB4)/Up aerial: Difference between revisions

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==Overview==
==Overview==
Link thrusts the Master Sword upward and keeps it suspended above his head. It is quite powerful and is a good KO move. It has a very long hitbox duration, making it impossible to [[airdodge]] as long as it stays over the opponent. This property makes it able to true combo from a down throw at high percentages, but only the weaker hitbox will hit an airdodging opponent. Additionally, it has moderate landing lag unless it [[auto-canceling|auto-cancels]]. Link's up aerial in all ''Smash'' games is based upon his {{S|zeldawiki|Up Thrust}} skill from ''{{S|zeldawiki|Zelda II: The Adventure of Link}}''.
Link thrusts the Master Sword upward and keeps it suspended above his head. It is quite powerful and is a good KO move. It has a very long hitbox duration, making it impossible to [[airdodge]] as long as it stays over the opponent. This property makes it able to true combo from a down throw at high percentages, but only the weaker hitbox will hit an airdodging opponent. Additionally, it has moderate landing lag unless it [[auto-canceling|auto-cancels]]. Link's up aerial in all ''Smash'' games is based upon his {{S|zeldawiki|Up Thrust}} skill from ''{{S|zeldawiki|Zelda II: The Adventure of Link}}''.
==Hitboxes==


==Timing==
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
|1-10
|-
|-
!Hitboxes
!Clean hit
|11-40
|11-13
|-
|-
!Starting autocancel
!Late hit
|1-10
|14-40
|-
|-
!Ending autocancel
!Ending autocancel
|47
|47-
|-
!Interruptible
|60
|-
|-
!Animation length
!Animation length
|59
|60
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=30}}{{FrameStrip|t=Lag|c=19}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=27|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=1}}
|-
|-
{{FrameStrip|t=Autocancel|c=10}}{{FrameStrip|t=Blank|c=36}}{{FrameStrip|t=Autocancel|c=13}}
{{FrameStrip|t=Autocancel|c=10}}{{FrameStrip|t=Blank|c=36}}{{FrameStrip|t=Autocancel|c=14}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
===[[Landing lag]]===
{|class="wikitable"
{|class="wikitable"
|-
!Animation length
!Animation length
|23
|23
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{{FrameStrip|t=Lag|c=23}}
{{FrameStrip|t=Lag|c=23}}
{{FrameStripEnd}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}


{{MvSubNavLink|g=SSB4}}
{{MvSubNavLink|g=SSB4}}
[[Category:Link (SSB4)]]
[[Category:Link (SSB4)]]
[[Category:Up aerials (SSB4)]]
[[Category:Up aerials (SSB4)]]

Revision as of 21:12, January 29, 2018

Hitbox visualization showing Link's up aerial.

Overview

Link thrusts the Master Sword upward and keeps it suspended above his head. It is quite powerful and is a good KO move. It has a very long hitbox duration, making it impossible to airdodge as long as it stays over the opponent. This property makes it able to true combo from a down throw at high percentages, but only the weaker hitbox will hit an airdodging opponent. Additionally, it has moderate landing lag unless it auto-cancels. Link's up aerial in all Smash games is based upon his Up Thrust skill from Zelda II: The Adventure of Link.

Hitboxes

Timing

Attack

Initial autocancel 1-10
Clean hit 11-13
Late hit 14-40
Ending autocancel 47-
Interruptible 60
Animation length 60
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 23
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible