Damage: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
m (Added various things, such as decimal tracking but integer displaying) |
||
Line 1: | Line 1: | ||
'''Damage''' is a measure of how vulnerable one is to the [[knockback]] of attacks. A player's damage starts at 0% and can rise infinitely, covering the spectrum of decimal numbers. However, the game only displays integers from 0% to 999%. At low damages, the player cannot be knocked back very far, and can only be thrown off-stage by the game's most powerful attacks. At high damages, the player is knocked back considerably by most attacks, and is at increasing risk of being [[KO]]'d. Though damage is measured in percent, getting to 100% does not mean a character is doomed - the number itself is somewhat arbitrary. Each attack inflicts a set amount of damage ([[Stale-Move Negation]] notwithstanding). | |||
'''Damage | |||
[[Category:Damage]] | The following things are affected by damage: | ||
*Knockback - As a character gets more damage, they fly further when hit. Certain attacks have [[set knockback]], and don't apply. | |||
*[[Grab]] time - Characters at high damage can be grabbed for longer. | |||
*Status time - Generally, characters with higher damage are vulnerable for longer from a status effect (such as sleeping). The exception is being stunned though a shield breaking - the more damage a stunned character has, the faster they can recover. | |||
*Ledge recovery - At 100%, a character's ledge animations change to slower ones. Also, their ledge attack generally gets more powerful. | |||
*[[Hoop damage]] - Characters stop getting hoop damage when at 150%. | |||
*[[Lucario (SSBB)|Lucario]]'s attack power - The more damage Lucario has, the more damage his attacks do. | |||
*[[Pikmin Throw|Pikmin latch time]] - Pikmin release a character faster at higher damages. | |||
==See Also== | |||
*[[Damage Percentage]] - The measure of damage in most modes | |||
*[[HP]] - The measure of damage in [[Stamina]] mode, which is also used by [[Master Hand]] and [[Crazy Hand]] | |||
[[Category:Damage| ]] |