Target Smash!: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Reverted edits by 174.21.52.6 (talk) to last version by 90.204.8.204.)
Tag: Rollback
Line 8: Line 8:


==Break the Targets! (''[[Super Smash Bros.]]'')==
==Break the Targets! (''[[Super Smash Bros.]]'')==
Each character in ''SSB'' has their own target test. Donkey Kong and Mario's stages resemble the construction girders from the original ''{{b|Donkey Kong|game}}'', while Luigi's resembles the layout of the ''Mario Bros.'' arcade game. Yoshi, Pikachu, and Jigglypuff use blocks with grass. Futuristic characters use grey metal and everyone else uses bricks. All target tests utilize the unique abilities of their character. For example, {{SSB|Mario}}'s requires him to use his [[Fireball]] to smash at least one target.
Each character in ''SSB'' has their own target test. Mario's and Donkey Kong's stages resemble the construction girders from the original ''{{b|Donkey Kong|game}}'', while Luigi's resembles the layout of the ''Mario Bros.'' arcade game. Yoshi, Pikachu, and Jigglypuff use light-coloured blocks with grass; futuristic characters use grey metal; and everyone else uses bricks. All target tests utilize the unique abilities of their character. For example, {{SSB|Mario}}'s requires him to use his [[Fireball]] to smash at least one target.


In [[1P Game]], during the first [[Bonus Stage]], this mode is announced as '''Bonus (Practice) 1: Break the Targets'''").
In [[1P Game]], during the first [[Bonus Stage]], this mode is announced as '''Bonus (Practice) 1: Break the Targets'''").
Line 38: Line 38:
==Target Test (''[[Super Smash Bros. Melee]]'')==
==Target Test (''[[Super Smash Bros. Melee]]'')==
{{for|stage data for each target test stage|Debug menu (SSBM)/Stage data#Special Stage: Target Test}}
{{for|stage data for each target test stage|Debug menu (SSBM)/Stage data#Special Stage: Target Test}}
In ''Melee'', like ''SSB'', every character has their own Target Test. Their target tests often require use of character-specific techniques, such as {{SSBM|Ness}} requiring to use his [[PK Thunder]]. Some characters' target tests reference locations in their own series, such as the {{SSBM|Ice Climbers}}' target test looking much like the levels in [[Ice Climber (game)|their game]], and {{SSBM|Mario}} and {{SSBM|Donkey Kong}}'s target test loosely resembling the setting of ''Donkey Kong''. Some stages even include images, symbols, or other characters from the character's game (such as the [[Triforce]] appearing in Zelda/Sheik's stage and the [[Condor]] at the top of the Ice Climbers' stage). Like with the original ''Super Smash Bros.'', the level design can be based off of the character's genre, such as characters affiliated with royalty featuring Greek columns, {{SSBM|Yoshi}} using blocks with grass, and futuristic characters featuring metallic structures.
In ''Melee'', like ''SSB'', every character has their own Target Test. Their target tests often require use of character-specific techniques, such as {{SSBM|Ness}} requiring to use his [[PK Thunder]]. Some characters' target tests reference locations in their own series, such as the {{SSBM|Ice Climbers}}' target test looking much like the levels in [[Ice Climber (game)|their game]], and {{SSBM|Mario}} and {{SSBM|Donkey Kong}}'s target test loosely resembling the setting of ''Donkey Kong''. Some stages even include images, symbols, or other characters from the character's game (such as the [[Triforce]] appearing in Zelda/Sheik's stage and the [[Condor]] at the top of the Ice Climbers' stage). Like with the original ''Smash Bros.'', the level design can be based off of the character's genre, such as characters affiliated with royalty featuring Greek columns and futuristic characters featuring metallic structures.


Some unique traits occur in each character's Target Test:
Some unique traits occur in each character's Target Test: