Kamikaze glitch: Difference between revisions

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[[File:Kamikaze Glitch SSBM.png|thumb|250px|The result of the glitch, propelling {{SSBM|Mr. Game & Watch}} and stunning {{SSBM|Ness}}.]]
[[File:Kamikaze Glitch SSBM.gif|thumb|250px|The result of the glitch, propelling {{SSBM|Mr. Game & Watch}} and stunning {{SSBM|Ness}}.]]
The '''kamikaze glitch''' is an exploit in ''[[Super Smash Bros. Melee]]'' that can be performed with {{SSBM|Mr. Game & Watch}} and {{SSBM|Ness}}. To perform it, Mr. Game & Watch absorbs three of Ness's fully charged [[PK Flash]] attacks with [[Oil Panic]]. Then, Ness (or any other character) puts up his [[shield]]. Once Mr. Game & Watch unloads his bucket onto the shielding opponent, Mr. Game & Watch will fly across the screen with blinding speed (due to the very high amount of momentum or knockback units generated by the attack making contact with Ness's shield), instantly [[KO]]ing any opponent in his path as the residual hitbox from the oil strikes opponents he passes by. This can also be done with {{SSBM|Samus}}'s [[Charge Shot]], {{SSBM|Mewtwo}}'s [[Shadow Ball]], or with a fully charged [[Super Scope]], but with decreased efficiency.  
The '''kamikaze glitch''' is an exploit in ''[[Super Smash Bros. Melee]]'' that can be performed with {{SSBM|Mr. Game & Watch}} and {{SSBM|Ness}}. To perform it, Mr. Game & Watch absorbs three of Ness's fully charged [[PK Flash]] attacks with [[Oil Panic]]. Then, Ness (or any other character) puts up his [[shield]]. Once Mr. Game & Watch unloads his bucket onto the shielding opponent, Mr. Game & Watch will fly across the screen with blinding speed (due to the very high amount of momentum or knockback units generated by the attack making contact with Ness's shield), instantly [[KO]]ing any opponent in his path as the residual hitbox from the oil strikes opponents he passes by. This can also be done with {{SSBM|Samus}}'s [[Charge Shot]], {{SSBM|Mewtwo}}'s [[Shadow Ball]], or with a fully charged [[Super Scope]], but with decreased efficiency.