Link (SSB4)/Forward smash/Hit 1: Difference between revisions
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{{ArticleIcons|ssb4=y}} | |||
[[File:LinkFSmash1.gif|thumb|270px|Hitbox visualization showing Link's forward smash's first hit.]] | |||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | |||
==Update history== | |||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0''' | |||
*{{buff|Near hit base knockback (60 → 47), making it connect more reliably into the second hit (especially against floatier characters).}} | |||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | |||
*{{buff|The near hitbox now always launches opponents in the direction Link is facing (Angle flipper: 0 → 3), making it connect more reliably into the second hit.}} | |||
*{{buff|The near hitbox now uses a static extended hitbox, giving it more range inside of Link.}} | |||
*{{nerf|Near hitbox size (3.4u → 3.2u).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 69: | Line 80: | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Charges between | |||
|9-10 | |||
|- | |||
!Hitboxes | |||
|15-16 | |||
|- | |||
!Interruptible | |||
|52 | |||
|- | |||
!Animation length | |||
|52 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=9|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=1}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavLink|g=SSB4}} | {{MvSubNavLink|g=SSB4}} | ||
[[Category:Link (SSB4)]] | [[Category:Link (SSB4)]] | ||
[[Category:Forward smashes (SSB4)]] |
Latest revision as of 08:31, May 5, 2024
Overview[edit]
Update history[edit]
1.0.4/
1.0.0
Near hit base knockback (60 → 47), making it connect more reliably into the second hit (especially against floatier characters).
The near hitbox now always launches opponents in the direction Link is facing (Angle flipper: 0 → 3), making it connect more reliably into the second hit.
The near hitbox now uses a static extended hitbox, giving it more range inside of Link.
Near hitbox size (3.4u → 3.2u).
Hitboxes[edit]
Timing[edit]
Charges between | 9-10 |
---|---|
Hitboxes | 15-16 |
Interruptible | 52 |
Animation length | 52 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() Interruptible |
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