Super Smash Bros. 4

Little Mac (SSB4)/Up smash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→‎Hitboxes: It's actually easy to mix them up if you're not wearing headphones...)
m (Text replacement - "== ([^=])" to "== $1")
 
(11 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:LittleMacUpSmash.gif|thumb|270px|Hitbox visualization showing Little Mac's up smash.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
Line 9: Line 10:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=21%
|damage={{ChargedSmashDmgSSB4|21}}
|sd=0
|sd=0
|angle=86
|angle=86
Line 23: Line 24:
|type=Hand
|type=Hand
|effect=Flame
|effect=Flame
|g=1
|a=0
|ff=1.8
|ff=1.8
|clang=t
|clang=t
|slvl=L
|slvl=L
|sfx=Flame
|sfx=Kick
|rebound=1
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|24}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=16%
|damage={{ChargedSmashDmgSSB4|16}}
|sd=0
|sd=0
|angle=85
|angle=85
Line 49: Line 53:
|slvl=L
|slvl=L
|sfx=Punch
|sfx=Punch
|rebound=1
}}
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=16%
|damage={{ChargedSmashDmgSSB4|16}}
|sd=0
|sd=0
|angle=85
|angle=85
Line 70: Line 75:
|slvl=L
|slvl=L
|sfx=Punch
|sfx=Punch
|rebound=1
}}
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
|damage=16%
|damage={{ChargedSmashDmgSSB4|16}}
|sd=0
|sd=0
|angle=85
|angle=85
Line 91: Line 97:
|slvl=L
|slvl=L
|sfx=Punch
|sfx=Punch
|rebound=1
}}
}}
|}
|}


==Timing==
==Timing==
{{technical data}}
{|class="wikitable"
{|class="wikitable"
|-
|-
![[Launch resistance]]
!Charges between
|8-11
|6-7
|-
|-
!Clean hit
!Clean hit
Line 106: Line 112:
!Late hit
!Late hit
|11-14
|11-14
|-
!Super armor
|8-11
|-
|-
!Interruptible
!Interruptible
Line 111: Line 120:
|-
|-
!Animation length
!Animation length
|?
|52
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=1}}
|Hitboxes {{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=5}}
|-
|-
{{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Resistance|c=4}}{{FrameStrip|t=Vulnerable|c=37}}
|Armor {{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Armour|c=4}}{{FrameStrip|t=Vulnerable|c=41}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|vulnerable=y|resistance=y}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|vulnerable=y|armour=y|interruptible=y}}


{{MvSubNavLittleMac|g=SSB4}}
{{MvSubNavLittleMac|g=SSB4}}
[[Category:Little Mac (SSB4)]]
[[Category:Little Mac (SSB4)]]
[[Category:Up smashes (SSB4)]]
[[Category:Up smashes (SSB4)]]

Latest revision as of 22:23, April 12, 2022

Hitbox visualization showing Little Mac's up smash.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Little Mac performs a circling uppercut. This is Little Mac's overall slowest non-special move, but also his most powerful if hit clean. It can tank any hit during startup, making it a great anti-air and KO move in general.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 21% 0 AngleIcon86.png 40 76 0 3.0 22 3.0 0.0 0.0 1.0x 1.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Kick SpecialsDirect.png
Late hit
0 0 16% 0 AngleIcon85.png 25 96 0 5.0 22 3.0 0.0 0.0 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 16% 0 AngleIcon85.png 25 96 0 3.0 22 -1.0 0.0 0.0 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
2 0 16% 0 AngleIcon85.png 25 96 0 3.0 21 0.0 0.0 0.0 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png

Timing[edit]

Charges between 6-7
Clean hit 10
Late hit 11-14
Super armor 8-11
Interruptible 48
Animation length 52
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Armor  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Vulnerable).png
Vulnerable
Armor
Armour
Interruptibility
Interruptible