Link (SSBM)/Dash attack: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Link does a diagonal slash as he dashes forward. An excellent whiff punishing option due to having decent speed, good range, and high combo potential, easily confirming into his {{mvsub|Link|SSBM|up tilt}} or {{mvsub|Link|SSBM|up | Link does a diagonal slash as he dashes forward. An excellent whiff punishing option due to having decent speed, good range, and high combo potential, easily confirming into his {{mvsub|Link|SSBM|up tilt}} or {{mvsub|Link|SSBM|up aerial}} against many characters. The hitbox starts quite high, making it very effective for challenging aerials that don't have disjoints. It is also a functional tech chasing option at high percents when the opponent cannot ASDI-down [[tech]] it. It is, like most dash attacks, very punishable on block and whiff. One of Link's best moves. | ||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Latest revision as of 13:51, January 22, 2022
Overview[edit]
Link does a diagonal slash as he dashes forward. An excellent whiff punishing option due to having decent speed, good range, and high combo potential, easily confirming into his up tilt or up aerial against many characters. The hitbox starts quite high, making it very effective for challenging aerials that don't have disjoints. It is also a functional tech chasing option at high percents when the opponent cannot ASDI-down tech it. It is, like most dash attacks, very punishable on block and whiff. One of Link's best moves.
Hitboxes[edit]
Timing[edit]
Hitboxes | 7-12 |
---|---|
Interruptible | 40 |
Animation length | 53 |
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![]() Lag time |
![]() Hitbox |
![]() Interruptible |
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