Luigi (SSBB)/Neutral special: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
MemeDedede (talk | contribs) No edit summary |
mNo edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 4: | Line 4: | ||
==Overview== | ==Overview== | ||
Luigi extends his arm and conjures a fireball, tossing it forwards. With a frame 17 startup, damage output of 6%, and lasting for 48 frames, the attack is best used for spacing, particularly towards opponents nearby. Upon connecting with a foe, the attack can set up a few comboes, such as two jabs followed up with an | Luigi extends his arm and conjures a fireball, tossing it forwards. With a frame 17 startup, damage output of 6%, and lasting for 48 frames, the attack is best used for spacing, particularly towards opponents nearby. Upon connecting with a foe, the attack can set up a few comboes, such as two jabs followed up with an up special. Luigi can mix it up with a jab first and then a fireball to mix up options. Jumping followed by using a fireball would best be used for offensive and defensive approaches. The attack is very useful against characters such as {{SSBB|Sonic}} who need to approach Luigi. | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader|special=y}} | {{BrawlHitboxTableHeader|special=y}} | ||
{{BrawlSpecialHitboxTableRow | {{BrawlSpecialHitboxTableRow |
Latest revision as of 06:13, December 29, 2023
Overview[edit]
Luigi extends his arm and conjures a fireball, tossing it forwards. With a frame 17 startup, damage output of 6%, and lasting for 48 frames, the attack is best used for spacing, particularly towards opponents nearby. Upon connecting with a foe, the attack can set up a few comboes, such as two jabs followed up with an up special. Luigi can mix it up with a jab first and then a fireball to mix up options. Jumping followed by using a fireball would best be used for offensive and defensive approaches. The attack is very useful against characters such as Sonic who need to approach Luigi.
Hitboxes[edit]
Timing[edit]
Hitbox | 17-64 |
---|---|
Interruptible | 41 |
Animation length | 46 |
Fireball | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag |
Lag time |
Hitbox |
Hitbox change |
Interruptible |