SSB4 Icon.png

Mario (SSB4)/Neutral special/Default: Difference between revisions

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{{image|smash forge}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. 4''|the move itself|Fireball}}
{| class="wikitable"
 
==Overview==
Mario shoots a fireball from his hand that bounces towards the direction he was facing. It can be used as an approach option, shield pressure, and can even edgegaurd if done well. can be used in locks.
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
 
==Hitboxes==
{{SSB4HitboxTableHeader|special=y}}
{{HitboxTableTitle|Early hit|42}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=5%
|angle=361
|bk=35
|ks=20
|fkv=0
|r=2.0
|bn=0
|ff=0.3
|type=Typeless
|effect=Flame
|sfx=29
|slvl=S
|direct=f
|absorbable=1
|reflectable=1
}}
{{HitboxTableTitle|Mid hit|42}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=5%
|angle=361
|bk=28
|ks=15
|fkv=0
|r=1.8
|bn=0
|ff=0.3
|type=Typeless
|effect=Flame
|sfx=29
|slvl=S
|direct=f
|absorbable=1
|reflectable=1
}}
{{HitboxTableTitle|Late hit|42}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=4%
|angle=361
|bk=22
|ks=10
|fkv=0
|r=1.6
|bn=0
|ff=0.3
|type=Typeless
|effect=Flame
|sfx=29
|slvl=S
|direct=f
|absorbable=1
|reflectable=1
}}
|}
 
==Timing==
{|class="wikitable"
!Early hit
|17-21
|-
|-
! Stage !! Damage !! Base Knockback !! Knockback Growth !! Hitbox Active !! Hitbox Size !! FAF !! Angle
!Mid hit
|22-46
|-
|-
| 1 || 5 || 20 || 35 || 17-20 || 2.0 || 53 || Sakurai Angle
!Late hit
|47-86
|-
|-
| 2 || 5 || 15 || 28 || 21-44 || 1.8 || 53 || Sakurai Angle
!Interruptible
|53
|-
|-
| 3 || 4 || 10 || 22 || 45-69 || 1.6 || 53 || Sakurai Angle
!Animation length
|61
|}
|}
{{FrameStripStart}}
|Fireball {{FrameStrip|t=Blank|c=16}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=25|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=40|s=HitboxChangeE}}
|-
|Lag {{FrameStrip|t=Lag|c=16|e=LagPropS}}{{FrameStrip|t=Lag|c=36|s=LagPropE}}{{FrameStrip|t=Interruptible|c=9}}{{FrameStrip|t=Blank|c=25}}
{{FrameStripEnd}}


 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}


{{MvSubNavMario|g=SSB4}}
{{MvSubNavMario|g=SSB4}}
[[Category:Mario (SSB4)]]
[[Category:Mario (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Neutral special moves (SSB4)]]
[[Category:Neutral special moves (SSB4)]]

Latest revision as of 14:18, August 1, 2021

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Fireball.

OverviewEdit

Mario shoots a fireball from his hand that bounces towards the direction he was facing. It can be used as an approach option, shield pressure, and can even edgegaurd if done well. can be used in locks.

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Early hit
0 0 0 5% 0   Standard 35 20 0 2.0 0 0.0 0.0 0.0 1.0x 0.3x 0%               29   63              
Mid hit
0 0 0 5% 0   Standard 28 15 0 1.8 0 0.0 0.0 0.0 1.0x 0.3x 0%               29   63              
Late hit
0 0 0 4% 0   Standard 22 10 0 1.6 0 0.0 0.0 0.0 1.0x 0.3x 0%               29   63              

TimingEdit

Early hit 17-21
Mid hit 22-46
Late hit 47-86
Interruptible 53
Animation length 61
Fireball                                                                                                                                                                             
Lag                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible