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Sonic (SSB4)/Down throw: Difference between revisions

 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:SonicThrowDown.gif|thumb|270px|Hitbox visualization showing Sonic's down throw.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
Sonic pins the opponent down and then performs a spin dash on them. A good tech-chasing move, as it can lead into a dash attack, spin dash or spin charge, and another down throw if the player is quick enough and can predict the opponent.
Sonic pins the opponent down and then performs a spin dash on them. A good tech-chasing move, as it can lead into a dash attack, [[Spin Dash]], [[Spin Charge]], or even another down throw if the player is quick enough and can predict the opponent.


==Hitboxes==
==Throw and Hitbox Data==
{|class="wikitable sortable"
===Hitbox===
{{SSB4HitboxTableHeader|special=y}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=1%
|rehit=8
|angle=10
|af=3
|bk=0
|ks=0
|fkv=0
|r=5.0
|bn=0
|xpos=0.0
|ypos=3.0
|zpos=0.0
|trip=0
|type=Foot
|effect=Normal
|ff=1.0
|clang=f
|rebound=f
|slvl=M
|sfx=Kick
|i35=1
}}
|}
 
===Throw===
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|damage=4%
|af=3
|angle=20
|bk=80
|ks=35
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|af=3
|angle=361
|bk=60
|ks=100
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
|}
 
==Timing==
{|class="wikitable"
!Invincibility
|1-18
|-
!Hitbox
|18-41 (Rehit: 8)
|-
!Throw Release
|42
|-
|-
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
!Animation length
|-  
|74
|Throw || 7% || 20° || 80 || 35 || — || No || Normal || Small
|-
!Interruptible
|75
|}
|}


{{technical data}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=8|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=33|s=LagThrowE}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=56}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y}}
 
{{MvSubNavSonic|g=SSB4}}
{{MvSubNavSonic|g=SSB4}}
[[Category:Sonic (SSB4)]]
[[Category:Sonic (SSB4)]]
[[Category:Back throws (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Normal attacks (SSB4)]]
[[Category:Normal attacks (SSB4)]]

Latest revision as of 07:12, February 1, 2021

Hitbox visualization showing Sonic's down throw.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Sonic pins the opponent down and then performs a spin dash on them. A good tech-chasing move, as it can lead into a dash attack, Spin Dash, Spin Charge, or even another down throw if the player is quick enough and can predict the opponent.

Throw and Hitbox DataEdit

HitboxEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 8 1% 0   Forwards 0 0 0 5.0 0 0.0 3.0 0.0 1.0x 1.0x 0%               Kick   63              

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 4%   Forwards 80 35 0 0 None       None
1 3%   Forwards 60 100 0 0 None       None

TimingEdit

Invincibility 1-18
Hitbox 18-41 (Rehit: 8)
Throw Release 42
Animation length 74
Interruptible 75
                                                                                                                                                   
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point