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Sheik (SSBU)/Neutral attack/Hit 2: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SheikJab2SSBU.gif|thumb|500px|Hitbox visualization showing Sheik's second jab.]]
[[File:SheikJab2SSBU.gif|thumb|340px|Hitbox visualization showing Sheik's second jab.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Line 9: Line 9:
|damage=1.6%
|damage=1.6%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=25
|ks=25
Line 27: Line 28:
|damage=1.6%
|damage=1.6%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=25
|ks=25
Line 45: Line 47:
|damage=1.6%
|damage=1.6%
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=20
|ks=20
Line 61: Line 64:
|}
|}
==Timing==
==Timing==
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit.
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!colspan=2|Hitboxes
|3
|3
|-
|-
!Earliest continuable
!rowspan=2|Continuability!!Pressed repeatedly
|4-17
|-
!Held on hit
|5
|5
|-
|-
!Interruptible
!colspan=2|Interruptible
|18
|18
|-
|-
!Animation length
!colspan=2|Animation length
|44
|44
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=13|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=27}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=1|e=LagContinuableM}}{{FrameStrip|t=Lag|c=13|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=27}}
|-
{{FrameStrip|t=Blank|c=3}}{{FrameStrip|t=Continuable|c=14}}{{FrameStrip|t=Blank|c=27}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|continuable=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavSheik|g=SSBU}}
{{MvSubNavSheik|g=SSBU}}
[[Category:Sheik (SSBU)]]
[[Category:Sheik (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Latest revision as of 14:17, July 2, 2022

Hitbox visualization showing Sheik's second jab.
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You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.6% 0   Forward 35 25 0   1.8 top 0.0 7.5 4.0 1.2× 1.0× 0%               Slash   All All            
1 0 0 1.6% 0   Forward 35 25 0   2.4 top 0.0 8.0 7.0 1.2× 1.0× 0%               Slash   All All            
2 0 0 1.6% 0   Forward 25 20 0   2.5 top 0.0 8.3 11.0 1.2× 1.0× 0%               Slash   All All            

TimingEdit

Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit.

Hitboxes 3
Continuability Pressed repeatedly 4-17
Held on hit 5
Interruptible 18
Animation length 44
                                                                                       
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible